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#1 |
Ensign
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I've read with interest the threads about GWX AI being quite hard on the player. Well, I thought this too. That is until I read "Iron Coffins" by Herbert Werner.
He describes first hand how he battled the improving Allied sub-hunting technology and how he was battered by Destroyers and Aircraft, particularly late in the war. After reading it, and being in 1944/5 in SHIII, I get the distinct impression that we really have it easy in the game. Its a stunning read and I was surprised how I could relate to events within the game. The Amazon UK link to it is here; http://tinyurl.com/ys5c4m and the synopsis follows; This is a story of triumph, disaster and eventual survival - against all odds. Herbert Werner was one of the few U-boat commanders whose skill, daring and incredible luck saw him safely through to the end of the war. His is an epic and chilling description of the fearful havoc wrought by one small U-boat on the Atlantic convoys. But easy success ebbed away in the face of ever-improving Allied detection and attack techniques. The hunters became the prey, to suffer appalling losses. Of 842 U-boats launched 779 were sunk, 'iron-coffins' to 28,000 men. Herbert Werner's graphic account of war waged from beneath the sea, of horror and cold, cruel death, is dedicated to the seamen of all nations who died in the Battle of the Atlantic. Dave |
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#2 |
Grey Wolf
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looks like a good read m8. with regards to how difficult the A.I is i would say its down to the player. some people think the A.I is quite easy and some like myself consider it to be rather tough. bottom line is that at the end of the day it is just A.I its never gonna perfectly represent the actual actions of a human being although saying that sh3 A.I does a bloody good job
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#3 |
Canadian Wolf
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Yeah thats a great read
![]() Edit: Should add that I do not think that the AI is to easy, plus you can ramp up your realim settings to add even more challenge, one of the things about this series that makes it so good. Last edited by ReallyDedPoet; 02-14-07 at 10:14 AM. |
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#4 |
Lucky Jack
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I believe the GWX AI are very good. In fact we have it darn easy because there are no FIDO or sonobouy to contend with. Have a few sonobouy around you and a FIDO up the wazoo along with a few DD for good measure.....yeah that gets ugly. To make a good balance the GWX AI need to be tough and I believe that balance is achieved. The limitations of the game does not take it further unfortunately.
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#5 |
Torpedoman
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Ok, if you're reading this thread, and you a haven't read Iron Coffins--stop, get your jacket, and go to your nearest bookstore. If they don't have it, yell something at them about stocking crap books, then go home and find it on the internet and buy it.
Read it once, and then you'll want to read it again. I've literally read hundreds of books, but Iron Coffins is one of my favorites. I've probably read the thing 5 times, and still find myself re-reading portions of it all the time. Damn, if you like U-boats and SH3, Iron Coffins will give you a boner. Yes, you didn't misread that, it will give you a boner. That's all I have to say about that, J |
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#6 |
Sailor man
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Regarding the AI, I think the DDs should stay around a bit longer, though. Always remember the bit in the Cruel Sea (I know it's fiction, but the author was a RN sailor on escorts I believe) where the captain of the Saltash silently hangs about for hours believing a U-boat is still there, and when the U-boat thinks the enemy has long gone and starts moving they DC it to death!!
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#7 |
Lucky Jack
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I too must recommend the 'Iron Coffins', a great book indeed.
![]() The AI in every game comes really down to the player. How difficult he wants the game be? How good player he is? etc. AI is (and will be for a looong time into future) predictable, after few hours of playing, you can predict what he´ll do next. But then again, I really dont know how much the AI is improved in GWX... I still havent played more than 1 mission. ![]() |
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#8 |
Torpedoman
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More on topic,
RawRecruit: Yes, I agree. Though the time that a destroy spends looking for you can't be randomized once in game (someone correct me if I'm wrong). So, we're limited to using a program like SH3 commander to randomize it everytime you start, however, for as long as you play, the destroyers will spend the same amount of time "looking" once they've detected you. AND yes, this is not "historically accurate". That said, I believe you can extend this time to however long you'd like, if that's what you want--check the MOD section. horrgakx: yes, we do have it easy, but attacking convoys, or even getting to them for that matter, in 44' with GWX is still a challenge. It is a game, and everything that did exist isn't modelled, however, it can still be a challange. Hell, there's plenty of mods that make GWX even more difficult if that's what you're after. I use NVdrifters longer repair times for example. Makes taking damage a lot more punishing. Anyway, flavor to taste so to speak, but I'd agree--yes, it's probably not as hard as it was in 44' considering that only about 1 in 7 u-boats that went on patrol actually returned. J |
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#9 |
Ocean Warrior
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I think AI in GWX is spot on. It's not impossible to evade Destroyers but you have to be REALLY careful. As the years go by DDs get more aggressive and more dangerous as it was in real life.
About Iron Coffins I agree with most people. It's a very good book, and what's making it a must is that it's one of the few first hand accounts we have on the U-Boat life. In my opinion it's a must ![]()
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#10 |
Ensign
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I agree about evasion of destroyers etc however Herbert Werner gave the impression that aircraft and destroyers were many times more likely to be there when you surfaced, particularly around the Bay of Biscay, Channel etc... Also destroyers seemed to be a couple of thousand yards away when they spotted them, they weren't picked up before this.
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#11 |
Sailor man
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I'm only half way through Iron Coffins but so far teh real chilling bit is when they're on patrol and there's an absolute flood of constant 'U-XX Sunk' messages.
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#12 |
Navy Seal
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One of the features of GWX AI, which I think is tougher than the real thing, is: The DD always knows exactly where you fired from (correct me if I'm wrong) and will use this datum to start looking for you.
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#13 |
Sea Lord
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I have to say that after reading the Uboat Commanders Handbook, Uboat Commander by Peter Cremer, Uboat Commander by Prien, and 10 Years and 11 Days, that I think the AI in SH3 is very realistic.
Also, Herbert Werner comes across as kind of a crybaby. He does something a military officer should never do, and that is blame something that goes wrong on someone else. He blames his XO for the boat getting sunk by hitting a mine in harbor. He blames his LI for not being able to keep proper trim. He blames his Rosen and Doenitz for having to go to sea, despite extreme danger from Allied Radar.
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#14 |
Rear Admiral
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I also recommend "Steel boat, Iron hearts" by Hans Goebeler. Gives a crewmans view. Iron coffins is a good book, but i woudlnt take it as 100% factual truth. I feel he embellished some things a little bit, but thats ok, it's his life, and his story to tell.
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#15 | |
Commander
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