SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-15-07, 01:44 AM   #1
pythos
Grey Wolf
 
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
Default the scope not holding lock

This seems to be a new (and very anoying) problem. I get the target in the crosshairs, smooth water, with the uzo, and I loose the lock after only a second. This proves very anoying when either using the wo to get the data, or when actually trying to manually do it.

Does anyone know the parameter in the program that controls this?

I realize the real comanders did not have a lock option on their scopes, but those comanders also did not have to click mouse buttons, or hit keys on a key board, they simply asked for the range and bearing, and the WO did the rest.

Also, I have a scope full of targets, and yet they do not appear on the map. I do have god eye on, so this is very aggravating.
pythos is offline   Reply With Quote
Old 02-15-07, 04:08 AM   #2
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

If you are using GWX, this all might be a question of distance to the targets. The lock function doesn't stick if they are too far away. I think same goes for showing on the map (although I can't swear as I play with no map contact)
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 02-15-07, 05:10 AM   #3
IRONxMortlock
Watch Officer
 
Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
Uploads: 0
Default

Yes, I've noticed this change since GWX. I also find it rather annoying.
________
red head girl Cam

Last edited by IRONxMortlock; 08-14-11 at 02:47 PM.
IRONxMortlock is offline   Reply With Quote
Old 02-15-07, 06:54 AM   #4
Mooncatt
Grey Wolf
 
Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
Default

yup you have to be quite close to the target before the lock "sticks" probably ajustable in the settings somewhere though
__________________
Mooncatt is offline   Reply With Quote
Old 02-15-07, 07:13 AM   #5
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,254
Downloads: 90
Uploads: 0


Default

Yep, GWX but it is there for a bit of realism. I found it annoying at first but got used to it. I believe this is put in because the Kaleuns did not have a locking laser device on the scope or uzo. Perhaps an annoyance of the Kaleuns having to re-adjust with every look at the target. Get into about 2000m and it should stay locked at that point.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.