![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
|
Ventilate with 1.04+LWAMI 3.07
OK...now we dont have drunk sailors and submarine approach to 60ft nicely..However i noticed that in heavy seas it is now next to impossible to recharge HP air banks ,due to increased depth oscilation...And if you add to this starting 80% of HP..it can be annoying
![]() Is there any variable in some .ini file to set either pitching to lower level or to rise the air to 100% ??:hmm:
__________________
Any ship can submerge.. Only submarine can surface! |
![]() |
![]() |
![]() |
#2 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
|
![]()
Sounds realistic to me...
![]() |
![]() |
![]() |
![]() |
#3 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]() Quote:
So what exactly does any of this have to do with the changes made in the Mod? :hmm: Cheers, David
__________________
LW ![]() ![]() |
|
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
In heavy sea states, it should be difficult to maintain steady depth when you're up around the chop. This is a welcome improvement.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]()
Yes, a great improvement. Being surfaced makes it that more interesting. How not to become sea sick
![]() |
![]() |
![]() |
![]() |
#7 | |
Mate
![]() Join Date: Sep 2006
Location: Croatia
Posts: 57
Downloads: 9
Uploads: 0
|
![]() Quote:
Pozdrav! Last edited by BobbyZero; 02-14-07 at 04:25 AM. |
|
![]() |
![]() |
![]() |
#8 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
|
![]()
I have always questioned starting a mission at 80% in the air banks. I do not remember what the subsafe limit was. Some of the people on this site who are still in the fleet probably can tell us.
Rough seas and having problems ventilating are real, no plane operator can keep the snorkel from shutting. The mast is designed to shut, and it happens all the time. Sonar 732 talks about ear popping, run the diesel in heavy seas and you will not only pop your ears but get a real whiff of diesel smoke, I have even seen, and I know others have had a low vacuum shut down on the diesel, now that will pop your ears. Bill is totally correct this is real and if we strive for realism in these sims then dunking the mast has to be there. The same thing happens to the scope it can become impossible to get more than a glimpse in heavy seas. I was always amazed how the planes and helm could keep from broaching in heavy seas. A submarine rides like a pig in heavy seas near the surface, but when we're are wallowing all over the ocean, just think about the people on an FFG, at least we can go deep and get out of it. Well done for realism, Ron Banks MMCM(SS), USN(Ret) |
![]() |
![]() |
![]() |
#9 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#10 |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
Uploads: 0
|
![]()
Another question is, why do we lose HP air? I thought modern torpedo launchers recycled the HP air?
|
![]() |
![]() |
![]() |
#11 |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
|
![]()
How? Don't they use the air to push out the torpedo?
__________________
|
![]() |
![]() |
![]() |
#12 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#13 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]()
From what I understand, air pushes turbine and turbine pushes water... not sure if the air actually "escapes" or not...:hmm:
I wish there was a way to change the 80% start to 100% percent, but it would seem that its embedded in the .exe or .dll files ![]()
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
![]() |
![]() |
![]() |
#14 | |
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
|
![]() Quote:
One.. Two.. Three.. Four... Five... Six... Seven... ( mind you.. this is a slow and steady count) Thank you Dive, blade check sat, they are still there. Now can you turn this helicopter back into a sub? |
|
![]() |
![]() |
![]() |
#15 | ||
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
|
![]() Quote:
I never understood the need to ventilate to do an air charge. The compressors are in the pressure hull and it is a closed system. You have to do them periodically due to the numerous air leaks thougthout the boat. |
||
![]() |
![]() |
![]() |
|
|