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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2007
Location: Tennessee
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Helo, im playing the game at 71% realism ( event cam and free cam on) So i want to know what is different about turning off wep officer assist and the other targeting things and how to target and fight with them off.
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#2 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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I'm now playing at 84% (no external or free cam, manual targeting but with WO assist). I keep WO assist because in real life, on the surface, the captain didn't collect the data for firing, the 1st Watch Officer did. The captain only did it in submerged attacks. So that is how I play. As for how to do manual targeting, check the sticky threads at the top of this board.
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The U-Boat Commander of Love |
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#3 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Is there anything more to say? I don;t suppose so. ![]() As to your questions about switching options on/off - don't know the answer. Never used them.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
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The problem I have with Weapon Officer Assist is that in any conditions he is able to give in 1 second the perfect firing solution. It would be nice if it was a real "assist" like an approximate range/speed and some delay to figure it out.
I used it as a confirmation feature though when I was starting using manual targeting just to see if my calculations were OK. After a while I stopped using it completely.
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#5 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
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#6 |
Helmsman
![]() Join Date: Feb 2007
Location: Submerged
Posts: 105
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If you want to learn manual targeting follow the tutorial in SH3. Thats what I did...took a while to learn it but in the end I got it...fairly simple...just calculate range, AOB, speed and then check the square box in the target notepad (All is done in the periscope or UZO view).
I remember when I hadn't found out that you have to check the square box...and I went to put all the values manually into the TDC!...those shots shore got ****ed up. ![]() I think the ingame tutorial is the best, all I could find on the net was just super long bibles. ![]() |
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#7 |
Sailor man
![]() Join Date: Dec 2006
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I also use the WO when surfaced. I know he computes the solutions very quickly, but from my reading I get the impression that the WO would be taking constant readings, bearings, etc, so I just imagine that he is doing this and is simply telling me what the current data is when I ask him.
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#8 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 |
Sailor man
![]() Join Date: Dec 2006
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There's lots of images that help too.
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#10 |
Swabbie
![]() Join Date: Mar 2006
Posts: 10
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I play at 100% and though i read the wazoo manual, i found it to be to
complicated for quick action and i now use my own method. I manvoeuver my sub to go ahead of the boat, then lay perpendicular. Depending on wether the boat passes from left ot right or vice versa, the aob is 90° or 270°. Works like a charm. For the speed, i simply guess and that's when i sometimes miss or get a less than perfect hit (like in real life) I think more real life uboat captains used this method rather than calculating everything. Experience made them better at guessing speed, distance and aob. At least, that's what i think. |
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#11 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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- reading it very carefully, - several long patrols when I used his method with every little detail (now I could do the plotting with my eyes closed when sleeping). Once you get the skill of plotting and intercepting, your only remaining problem is to stay alive.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#12 |
Stowaway
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Target speed is the most important item in manual targeting. That said,
Plot target's initial position and note the time.I've have hit targets in excess of 6 kmeters with this method. Longer shots like these require a slow torpedo speed to cover the greater distance. Set the slow speed on the torpedo and the TDC will calculate the accurate offset angle for torpedo launch. I hope this is helpful. |
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#13 |
Chief of the Boat
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I keep Weapons Officer assistance on....mainly as a precautionary measure if things 'hot up'
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#14 | |
Gunner
![]() Join Date: Feb 2007
Location: Right in the middle of it...
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#15 |
Electrician's Mate
![]() Join Date: May 2005
Location: Germany
Posts: 133
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Are there any Youtube tutorial vids for manual targeting out there akin to Dantenoc's fantastic manual navigation tutorial?
Cheers, AndyW
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currently U-200 (Type IXD2) Ltn.z.See Schonder, 2nd patrol (July 1943) [SH3 1.4b + GWX 2.1 @ 90% realism + U-Jagdtools + LRT + Seadbed Repair, DiD] TOTAL: 11 careers, 47 patrols, 1,033 days at sea, 633,585 tons sunk |
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