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Black Magic
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Another mod I made for SH5 that I ported over to SH3. When an airplane is destroyed (explodes in air) the pilot(s) will now eject and parachute to the water. Due to ejecting in the explosion the pilots suffered severe injuries and thus died from the explosion. When they impact the water they will float face down.
Unzip straight to MODS folder and enable via JSGME. NOTE: I added entries to the \data\Zones.cfg file so it probably won't be compatible with most large mod compilations. You'll need to add the appropriate entries in the compilation mods's zones.cfg file if it has one. SH3's Flak gun training mission is a great mission to see this in action. The stock SH3 Zones.cfg file was used as base for this mod. To update other mod's Zones.cfg file you need to add the following entries to them (highlighted in yellow): [F_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=5 Destructible=No Armor Level=11 Critic Flotation=0.300000 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=59.999996 CargoType=None [LB_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=5 Destructible=No Armor Level=11 Critic Flotation=0.3 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=60 CargoType=None Crash Depth=1.0 [MB_PlaneEngine] Category=Engines Room Multiplier=10.000000 Flotability=0 HitPoints=6 Destructible=No Armor Level=11 Critic Flotation=0.300000 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=59.999996 CargoType=None Crash Depth=0.01 [HB_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=15 Destructible=No Armor Level=11 Critic Flotation=0.3 Critical=No Effect1=#plane_damaged, 20 Effect2=#plane_on_fire, 60 Effect3=Pilot_ejection, 100 FloodingTime=60 CargoType=None Crash Depth=1.0 Here you can see pilot ejected: And here he is floating down to the water: And here he is after impacting the water: Contributors: - Testpilot: new parachute and pilot for parachute v1.0: initial release v2.0: added new parachute and pilot for parachute by Testpilot. adjusted fall speed of parachute to allow more 'hang-time' adjusted how much pilot and parachute has to submerge before showing dead, floating pilot Current version available here: http://www.gamefront.com/files/20179...ts_v2_0_SH3_7z ![]() Last edited by TheDarkWraith; 04-01-11 at 01:11 PM. |
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