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#1 | |||
Ocean Warrior
![]() Join Date: May 2005
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Here is the v3.05 addition to the readme:
Quote:
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Standard Install: www.commanders-academy.com/luftwolf/LWAMI_v305.zip JSGME Version: www.commanders-academy.com/luftwolf/LWAMI_v305_JSGME.zip The distributions should be posted at Subguru soon as well! Enjoy, and remember to take short breaks. ![]() Cheers, David PS And because I'm a bit rusty. Quote:
www.commanders-academy.com/luftwolf/LWAMI_v305_QuickFix_II.zip Cheers, David
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LW ![]() ![]() Last edited by LuftWolf; 02-03-07 at 06:40 AM. |
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#2 |
Ocean Warrior
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Now what we really need are new Akula I Imp and II Modified models and we'll really be in the cat-bird seat.
![]() Hint Hint. ![]() Cheers, David
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LW ![]() ![]() |
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#3 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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What, was the SCX modeler responsible for the akulas not taking Xabbas calls?
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#4 |
Navy Seal
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Deep Six made the SCX Akulas.
The problem with replacing the playables is the position of the masts and sail view. I have a working Akula with torp doors. The thing is the position of the sail though maybe accurate for my model doesn't match what SCS have programed in the sim, so it doesn't work too well. |
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#5 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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#6 | |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
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Mast positions are easy, they can easaly be adjusted in the database ![]()
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#7 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#8 | ||
Admiral
![]() Join Date: Apr 2005
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#9 |
Navy Seal
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Fraid so as my Akula II would look totally wrong.
The sail would then be too far forward. I'll have a little look but from first investigations It would be too much of a weird looking sub. |
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#10 | |
Admiral
![]() Join Date: Apr 2005
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Akula drivers will just have to accept to be in front of the sail when surfaced. :rotfl: |
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#11 | |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
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But I have an idea that may be possible to do. Can you offset the center position of the whole object, inside the 3d model project file? I mean when you work on the akula 3d model inside of whatever software you use, the model is centered in certain coordenates. Can you change those coordenates and let the whole model uncentered in a way that ingame it will match the sail view position. Hope you can understand my idea ![]()
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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OneShot got back to me about the ftp space at the CADC, and SO...
I am pleased to announce that LWAMI v3.05 is officially ready for download at the following direct links (no password or account required): Standard Install: www.commanders-academy.com/luftwolf/LWAMI_v305.zip JSGME Version: www.commanders-academy.com/luftwolf/LWAMI_v305_JSGME.zip Thanks to OneShot. ![]() Cheers, David
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LW ![]() ![]() |
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#13 | ||
Navy Seal
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#14 |
Sea Lord
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Please will you confirm that this mod includes all the old ones as well?Do i need any of the old ones o make it work?
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#15 |
Ocean Warrior
![]() Join Date: May 2005
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Just download and install over stock DW or whatever you've got there.
BE SURE to read the INSTALLATION file, as it describes how to install the Graphics portion of the Mod. Let me know if you have any other questions. Cheers, David
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LW ![]() ![]() |
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