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LuftWolf Amizaur's Weapons and Sensors Database Mod v3.05-Now Available for Download!
Here is the v3.05 addition to the readme:
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Standard Install: www.commanders-academy.com/luftwolf/LWAMI_v305.zip JSGME Version: www.commanders-academy.com/luftwolf/LWAMI_v305_JSGME.zip The distributions should be posted at Subguru soon as well! Enjoy, and remember to take short breaks. :rock: Cheers, David PS And because I'm a bit rusty. Quote:
www.commanders-academy.com/luftwolf/LWAMI_v305_QuickFix_II.zip Cheers, David |
Now what we really need are new Akula I Imp and II Modified models and we'll really be in the cat-bird seat. :cool:
Hint Hint. :) Cheers, David |
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What, was the SCX modeler responsible for the akulas not taking Xabbas calls? |
Deep Six made the SCX Akulas.
The problem with replacing the playables is the position of the masts and sail view. I have a working Akula with torp doors. The thing is the position of the sail though maybe accurate for my model doesn't match what SCS have programed in the sim, so it doesn't work too well. |
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Mast positions are easy, they can easaly be adjusted in the database :) |
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Fraid so as my Akula II would look totally wrong.
The sail would then be too far forward. I'll have a little look but from first investigations It would be too much of a weird looking sub. |
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Akula drivers will just have to accept to be in front of the sail when surfaced. :rotfl: |
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But I have an idea that may be possible to do. Can you offset the center position of the whole object, inside the 3d model project file? I mean when you work on the akula 3d model inside of whatever software you use, the model is centered in certain coordenates. Can you change those coordenates and let the whole model uncentered in a way that ingame it will match the sail view position. Hope you can understand my idea :lol: |
OneShot got back to me about the ftp space at the CADC, and SO...
I am pleased to announce that LWAMI v3.05 is officially ready for download at the following direct links (no password or account required): Standard Install: www.commanders-academy.com/luftwolf/LWAMI_v305.zip JSGME Version: www.commanders-academy.com/luftwolf/LWAMI_v305_JSGME.zip Thanks to OneShot. :up: Cheers, David |
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Please will you confirm that this mod includes all the old ones as well?Do i need any of the old ones o make it work?
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Just download and install over stock DW or whatever you've got there.
BE SURE to read the INSTALLATION file, as it describes how to install the Graphics portion of the Mod. Let me know if you have any other questions. Cheers, David |
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