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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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Is there an ".ini file" that enables all dead platforms to not disappear?
thanks, |
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#2 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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whups,
when I play, the dead platforms disappear after a few minutes. It would be cool if they hung around... just so I can gloat. |
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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It would be cool if they hung around so they can still present a valid return on active sonar and present a hazard to navigation.
As a bonus, it would allow shipwrecks and subwrecks to be added as objects, and presents possibilites for DSRV rescues...perhaps even dynamically set up (assuming that the dead platform remains a valid object in the editor).
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#4 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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I was hoping this would be fixed in the 1.04 patch but alas this is not so. There is some debate whether or not this is a feature of DW or a bug (mentioned in another thread) but either way in my view it would be a positive improvement if dead ships/subs did not disappear when they hit bottom. They didn't in SC and in shallow waters a dead platform would return active sonar and attract torps.
Nemo |
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#5 | |
Mate
![]() Join Date: May 2005
Location: Texas
Posts: 57
Downloads: 3
Uploads: 0
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![]() Quote:
There is a statement that sets the expiration timer for a dead hulk to the current time plus 300 seconds (5 minutes). When the expiration timer expires :p, the dead platform will disappear. So, just change the the 300 to something longer (3600=1 hour, 86400 = 1 day, 2592000 = 30 days). |
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#6 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Yet again some 21 post greenhorn shows old-timers their place.
Can it really be that simple ? We are just bunch of fools :rotfl: Or just comment the 'Shutdown' command out .. or the whole doctrine. |
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#7 | ||
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#8 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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So I tested it .. and .. well .. dead ship is visible on the sonar.
But no matter what you write to dead.txt, wreck is removed after 5 minutes (game-time). So this does not work. Or I'm missing something, somebody else please try it too. |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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If it were only that simple young padawans.
:p Tested in September 2005 by me, and before that in April 05 by finiteless, and nope, it doesn't work past five minutes as the platforms are eventually removed by the Sim. Cheers, David
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#10 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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Sorry for underestimating you .. now I even remember I heard about it (that it does not obbey doctrine file). What a shame anyway
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