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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2004
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I do you go about re-instating the map updates for these. I find seeing the flags through the scope impossible without ramming the contact
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A Frog, A Pond, The Frog jumped, PLOP! |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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You can use the external camera if you like to see the flag. Also you can use the ship's camera , and . to see the target. If you don't want to use external views I'm affraid you have to do it the hard old fashion way-visual. If you want to see the coloured icons on the map just add this to your game http://files.filefront.com/GWX_Conta.../fileinfo.html
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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90% of the time neutrals will be lit up unless in allied convoys
Warships you should be able to recognise through the rec manual Thats what its there for Alternatively you can use the next unit view - , and . on the keyboard - to see the ship Or you can surface and see if you take a hit :rotfl: |
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#4 |
Mate
![]() Join Date: Aug 2004
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Thx for the replies guys. Haven't played SHIII for a few months now and just had to have another go with the GWX mod. Though missing the nanomater ruler + the colour contacts + the convoy routes overlay. Otherwise I like.
Another question. When destroyers are pinging I can't tell from the sound whether it has hit the hull I expected a different sound. So when does the destroyer actually ping you when the sound man says so. Can you tell the difference?
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A Frog, A Pond, The Frog jumped, PLOP! |
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#5 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
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Someone here like to say, SINK EM ALL!!
On the ping, when they do that they are pretty sure of your location, either deep and quiete, or evasive actions.. |
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#6 |
Ocean Warrior
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Location: Reading UK
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Once they start pinging start praying
![]() ![]() Go deep and be very quiet. If you have bold decoys fire them and get as far away as possible quickly. If you don't have decoys try to evade them and be prepared to face the depth charges ![]()
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Just max out your TC and see if it turns orange...
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#8 | |
中国水兵
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#9 |
Sparky
![]() Join Date: Nov 2006
Location: Canada's Western Naval Fleet
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If it is neutral/friendly, it won't cap your TC, if its enemy, it will cap out at 32x (stock)
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#10 |
Chief of the Boat
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Oooh!...that's cheating
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#11 |
Mate
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The pinging. I expected from films/books that the sound of destroyers pinging (searching) and the sound of the ping hitting the hull would be distinct. So my question again is "when do you know you have been pinged" and hence to change direction/depth of boat?
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A Frog, A Pond, The Frog jumped, PLOP! |
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#12 |
Chief of the Boat
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If the DD is passive you will not hear any 'pinging,...however when it goes 'active' you will most definitely hear the 'ping'....be advised that your submarine stealth meter is not 100% accurate as to whether you have been found...it is more just an advisory indicator of the possibility/probability
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#13 |
Navy Seal
![]() Join Date: Nov 2006
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When they start pinging, consider they have you!!
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#14 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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when your u-boat is being pinged by a DD it does have a very distict sound someone once explained it as a scraping sound or something like that. so is this modeled in sh3 coz ive heard anything like that before just the normal "ping ping" like in the movies
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#15 | |
Chief of the Boat
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