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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
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He he, just joking but I from my rather unscientific and limited experience with GWX so far, it seems American escorts are not anywhere near as competent as their British counterparts.
It's February 1942. Previously I have been dealing with British escorts and they've been making my escapes from convoy attacks very difficult, time consuming and, frankly, hair raising affairs. I've just made my first run across the Atlantic. I came across a juicy convoy of American and Panamanian tankers with a single escort and a another destroyer roaming near by. I unloaded all tubes and got 5 hits. ![]() What the? They passed within a few hundred yards of me and then started searching. I kept my stern pointed towards them and slowly moved away, never to be detected! These guys just continued to circle and never got close to me. So my question; has GWX modelled American ASW inexperience (at this point in the war) into the game or did I just get lucky? EDIT - OMG what is with this Village People avatar I just got!!! ![]() ![]() ![]() ________ Web Shows Last edited by IRONxMortlock; 08-14-11 at 02:26 PM. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
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I think GWX modeled the stupidness of US ASWs then later on....
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#3 |
A-ganger
![]() Join Date: Dec 2006
Location: Zurich, Switzerland
Posts: 79
Downloads: 4
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You may have been lucky, or maybe it was doughnut time :rotfl:
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#4 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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In English waters "sausage time" coincides with "tea time" of course. ![]() *edit* If you see any homo-eroticism there you only have your self to blame or thank.
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#5 | |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
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True, but there's something about a bloke with no shirt and a sailor hat that makes one wonder where this website is coming from. ![]() Now tell me there's no resemblance to my avatar and the young fella on the left! ![]() ________ xxSHINxx live Last edited by IRONxMortlock; 08-14-11 at 02:27 PM. |
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#6 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Wales U.K.
Posts: 119
Downloads: 304
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#7 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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jesus christ, the DD's arent hard
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#9 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 | ||
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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![]() *edit* WOW WHATS WRONG WITH MY PICTURE |
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#11 | |||
Lucky Jack
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LOL this comes after Navy Dude....don't get me started on that fruit ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | ||||
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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i just make more and more tactics for evading some of them works and i get back alive some of them dont work and i sleep with the fishes |
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#13 |
Lucky Jack
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Nothing like the fish nibbling at your bones
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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sounds like a modifyed quote from M*A*S*H:rotfl:
"the koreans where so close that we could feel them breathing down our neck, it was scary but it kinda tickled" |
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#15 |
Chief of the Boat
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The AI in the game is as good as your gonna get up to the present time
![]() Hell!!!!...at least we got AI which is more than can be said for some games ![]() IMO the dev team of GWX have got the sensors pretty much on the money ![]() NOW GO AN SINK EM ALL ![]() |
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