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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Nov 2006
Posts: 57
Downloads: 15
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#2 |
GWX Project Director
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Something you have added has broken the GWX sensors.
![]() You shouldn't be getting red lines for anything in GWX. |
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#3 |
Mate
![]() Join Date: Nov 2006
Posts: 57
Downloads: 15
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Thanks Kpt.
Along with my 6 dials by pokara, I JASGME installed his colored contacts. I have gone back and examined this mod manually and it just seems to be .tga files (my red lines, etc). I am not clear how changing .tga files could effect the sensors to pick up ships the other side of the peninsula. |
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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IIRC - SH3's sensors have always been able to 'see' through land. Stock Bug???
Or did GWX correct this?
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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#6 |
GWX Project Director
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Thanks Ref,
I guess I looked at it too quickly... for a moment I thought he'd given the sensors much farther range. |
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#7 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Not only the sensors, if you're detected by an enemy ship and you have land inbetween the enemy plots a direct course to intercept... across land, I've seen them a couple of times hitting land ahead flank :rotfl:
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#8 |
Mate
![]() Join Date: Nov 2006
Posts: 57
Downloads: 15
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Thanks Guys
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#9 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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