SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX-Med-Salamis Sensors? (https://www.subsim.com/radioroom/showthread.php?t=103382)

CNemo 01-08-07 03:26 PM

GWX-Med-Salamis Sensors?
 
Coming into or leaving Salamis I get unusual sensor readings :hmm:

http://img130.imageshack.us/img130/5...mis1qe8.th.jpg .

http://img130.imageshack.us/img130/6...mis2pe2.th.jpg .

The same detection happens if I am surfaced with my Watch Officer on deck.

I am running GWX, 16k, Int Tools, SHCom2.7, and 6 dials for gwx.

Doesn't bug me, I love the Med for now, especially after the N Atl.

Kpt. Lehmann 01-08-07 06:06 PM

Something you have added has broken the GWX sensors.:stare:
You shouldn't be getting red lines for anything in GWX.

CNemo 01-09-07 12:33 PM

Thanks Kpt.

Along with my 6 dials by pokara, I JASGME installed his colored contacts. I have gone back and examined this mod manually and it just seems to be .tga files (my red lines, etc). I am not clear how changing .tga files could effect the sensors to pick up ships the other side of the peninsula.

danlisa 01-09-07 12:46 PM

IIRC - SH3's sensors have always been able to 'see' through land. Stock Bug???

Or did GWX correct this?

ref 01-09-07 12:47 PM

Quote:

Originally Posted by CNemo
Thanks Kpt.

Along with my 6 dials by pokara, I JASGME installed his colored contacts. I have gone back and examined this mod manually and it just seems to be .tga files (my red lines, etc). I am not clear how changing .tga files could effect the sensors to pick up ships the other side of the peninsula.

It's a stock problem with sh3, the engine doesn't take terrain into account for the sensors.

Ref

Kpt. Lehmann 01-09-07 12:59 PM

Thanks Ref,

I guess I looked at it too quickly... for a moment I thought he'd given the sensors much farther range.

ref 01-09-07 01:05 PM

Not only the sensors, if you're detected by an enemy ship and you have land inbetween the enemy plots a direct course to intercept... across land, I've seen them a couple of times hitting land ahead flank :rotfl:

Ref

CNemo 01-09-07 04:01 PM

Thanks Guys :up: :D . I took a look at that peninsula with the God cam, and it is mighty low.... And, no Kpt., if I'd messed with my sensors I would have mentioned it :lol: . I love GWX too much to do anything I don't think I understand....

ref 01-09-07 05:09 PM

Quote:

Originally Posted by CNemo
Thanks Guys :up: :D . I took a look at that peninsula with the God cam, and it is mighty low.... And, no Kpt., if I'd messed with my sensors I would have mentioned it :lol: . I love GWX too much to do anything I don't think I understand....

It doesn't matter if it's high or low terrain, dive to pd and check the hydrophones, you'll be able to listen to the other ships across land :nope:

Ref


All times are GMT -5. The time now is 03:56 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.