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Old 12-05-06, 06:32 AM   #1
tonibamestre
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Default Impression after Dev.Diary 2

Hello,
Ive just seen the Dev.Diary2 released by Ubi. I have to tell that they are doing a fantastic work.
What about the capability of making some missions in the atlantic if is going to be available? Would be interesting the capability to resuply the subs on allied ports,or suply ships on open water,and make incursions near or into enemy harbors here in Europe,having into consideration AI Uboats and more.
Another point,that I hope will see in the next Diary,is the sub interior.We have seen 3d images of the control room and conning tower,well,really would like the whole sub interior would be in 3d,but if not,at least give us the chance to walk by the commanders and officers room aswell.

Best regards.
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Old 12-05-06, 06:45 AM   #2
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QUOTE" The United States Submarine Service in WW II saw action in both the Atlantic, in a very limited way, and in the Pacific in a major way.By May of 1943 US submarine involvement had almost ceased in the Atlantic except for training and sea trials of new subs."
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Old 12-05-06, 07:10 AM   #3
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I think that by using a modified and improved version of the SH3 enging, the DEVS are now able to add the kind of detailed work on SH4 that there really wasn't time for on SH3.

The recently released videos of the early version of SH4 show significant improvements over SH3 in just about every area. I think the DEVS also owe a debt of gratitude to the SH3 modders, as some of the changes we're seeing in SH4 are as a result of the modding that had taken place in SH3.

If they can release SH4 with all its improvements and keep the minimum specs the same as SH3 ,then they deserve much praise and I hope this Forum will be as quick to praise them as we have been to criticize them.

From what I'm seeing, SH4 might just be the best WW2 subsim ever.
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Old 12-05-06, 01:26 PM   #4
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Why should they stick to SH3 minimum specs? SH3 didn´t stick to SH1 minimum specs, did it? I´d like to see the best that is possible. With DirectX10 lurking around the SHIV engine looks very conservative, e.g. they only support 2.0 shaders. Let´s not forget how fast hardware develops and priced drop... My 2 cents, AS
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Old 12-05-06, 03:05 PM   #5
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Quote:
Why should they stick to SH3 minimum specs? SH3 didn´t stick to SH1 minimum specs, did it?
Of course not. They weren't even the same engine, and the improvements made were more than a bit better.

Sorry to say this, but it's ridiculous to compare the progression in graphics and power from Silent Hunter to Silent Hunter III to that of the third installment (SH III) to this sequel (SH4).
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Old 12-05-06, 03:37 PM   #6
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Quote:
Originally Posted by AS
Why should they stick to SH3 minimum specs? SH3 didn´t stick to SH1 minimum specs, did it? I´d like to see the best that is possible. With DirectX10 lurking around the SHIV engine looks very conservative, e.g. they only support 2.0 shaders. Let´s not forget how fast hardware develops and priced drop... My 2 cents, AS
Sales and Marketing want the specs the same as SH3 so that the highest possible number of sales can be achieved. The members of Forums such as this represented about 3 percent of SH3 sales, and while folks here are happy to swap out RAM, video cards etc, the vast majority of people purchasing SH4 will look at the game specs to see if their system can run it...if it can they buy, if it can't they don't. They are not going to go and spend hundreds of Dollars upgrading their system for a $50 game.

Therefore, Ubisoft will strive to make all the stated improvements to the game while attempting to leave the specs almost the same as SH3 (Shader model requirement looks like it will be higher than SH3)
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Old 12-05-06, 04:14 PM   #7
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Default My $0.02

If Ubi weren't recycling the SHIII game engine, it would be years before we saw the next Silent Hunter installment... Remember the gap between SHI and SHII?

Can't have it both ways!
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Old 12-06-06, 06:39 AM   #8
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It certianly is going to look very nice. I just hope that all the remaining things from SHIII are fixed/fleshed out. AI, sub damage, cargo ship hitpoints stuff etc. and not just upgrade the graphics and add some other mission types you can do.

T.
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Old 12-06-06, 07:03 AM   #9
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Quote:
Originally Posted by sober
QUOTE" The United States Submarine Service in WW II saw action in both the Atlantic, in a very limited way, and in the Pacific in a major way.By May of 1943 US submarine involvement had almost ceased in the Atlantic except for training and sea trials of new subs."
This is because, at that time, the war against the U boat was, to all intents and purposes, over. Although the Battle of the Atlantic continued to end of the war+1, the threat that was so prominent in the Atlantic ceased in that month. Mainly thanks to the efforts of one Captain "Johnnie" Walker and his brilliant crews, and his development of anti submarine warfare. Shipping on the east coast of the USA was no longer under such direct threat after the "happy times".

Just watched dev2, weather and water - stunning is my impression. The dev lads have done a beautiful job.

Does anyone know the minimum specs of pc's for SH4 yet?
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Old 12-06-06, 02:51 PM   #10
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Quote:
Originally Posted by sober
QUOTE" The United States Submarine Service in WW II saw action in both the Atlantic, in a very limited way, and in the Pacific in a major way.By May of 1943 US submarine involvement had almost ceased in the Atlantic except for training and sea trials of new subs."
US Subs also saw service in the med and patrols off Iceland and Norway

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Old 12-07-06, 09:21 PM   #11
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Just saw the trailer for this one, and there was some pretty impressive looking stuff about the water and the weather. One thing I noted with some amusement (and disappointment, I must say) - right at the very beginning of the clip the sub sails past in the harbor and sure enough, the lighthouse shines right through the conning tower of the sub. Guess they haven't figured out how to fix that particular annoyance yet

Still - I can't wait for this one, and I can't wait to see the trailer with the interiors - the teaser at the end of this clip was very intriguing
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Old 12-10-06, 09:45 PM   #12
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I'm going to withhold judgement until I see videos of Subs vs merchants and DDs vs Subs.

It's one thing to see video of a scenario,what I want to see are videos from a campaign.
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