SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-07-06, 06:02 PM   #1
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
Default Air attack

When a plane is in fire after an attack on a uboot, it dont return to the airbase, but return for another attack, and again and again until it goes down ! Its absolutly ridilulous and modders should change that ....
Pascal is offline   Reply With Quote
Old 12-07-06, 06:09 PM   #2
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

I think that in GWX this is taken care of
melnibonian is offline   Reply With Quote
Old 12-07-06, 06:25 PM   #3
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

Good, I hope so, I've had so many "burning planes just get away"
robj250 is offline   Reply With Quote
Old 12-07-06, 06:33 PM   #4
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Pascal
When a plane is in fire after an attack on a uboot, it dont return to the airbase, but return for another attack, and again and again until it goes down ! Its absolutly ridilulous and modders should change that ....
I am afraid you have to live with that. AI routines are largely hardcoded.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 12-07-06, 07:22 PM   #5
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
Default

Hardcoded !? The first talent in sh3 team.
And about the bullet sound fire by boats that we can hear when we look at through the periscope !! Is it also harcoded ? Smile
Pascal is offline   Reply With Quote
Old 12-07-06, 07:26 PM   #6
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Actually, while it is impossible in terms of changing AI routines, one can probably improve the situation in terms of visual effects by removing a smoke damage zone from the damage model of planes. In such a case, the smoke and fire are likely to appear only when f.e. the engine is destroyed and then the plane will not be able to survive much longer without the engine.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 12-07-06, 07:32 PM   #7
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Pascal
And about the bullet sound fire by boats that we can hear when we look at through the periscope !! Is it also harcoded ? Smile
Not sure about that, but my guess it might be possible to mod it off/out/away.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 12-07-06, 08:46 PM   #8
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by sergbuto
Actually, while it is impossible in terms of changing AI routines, one can probably improve the situation in terms of visual effects by removing a smoke damage zone from the damage model of planes. In such a case, the smoke and fire are likely to appear only when f.e. the engine is destroyed and then the plane will not be able to survive much longer without the engine.
How would I go about changing it and where is the information located that I can change?

Rob
robj250 is offline   Reply With Quote
Old 12-07-06, 09:16 PM   #9
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
Default

Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Pascal
And about the bullet sound fire by boats that we can hear when we look at through the periscope !! Is it also harcoded ? Smile
Not sure about that, but my guess it might be possible to mod it off/out/away.
You certainly right and it's a pity. One thing about your air attack mod: if i use it with the Rubini files, its direct crash desk (simdata incident). Strange. So, i use your mod mix with the Airpower 1.4c .... I have never seen your beautiful planes, but no crash desk ...Smile !!
Pascal is offline   Reply With Quote
Old 12-08-06, 04:31 AM   #10
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

New planes need to be included in CFG files of Airbases/carriers. The Airpower mod does not have them scripted in those files so you will never see the new planes in the game.

Do you use the air-attacks mod with proper Roster files (the very first download was without them)? If you do not use GW and do not have Essex installed, you may want to delete the Essex folder from the data\Sea directory. I do not think that it causes the problem with the crash but just in case.

If you have a crash upon SH3 loading and roughly at the half-way filled loading-bar, the problem is likely with some CFG files.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 12-08-06, 05:02 AM   #11
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by robj250
Quote:
Originally Posted by sergbuto
Actually, while it is impossible in terms of changing AI routines, one can probably improve the situation in terms of visual effects by removing a smoke damage zone from the damage model of planes. In such a case, the smoke and fire are likely to appear only when f.e. the engine is destroyed and then the plane will not be able to survive much longer without the engine.
How would I go about changing it and where is the information located that I can change?

Rob
This can be done by editing respective .ZON files of aircrafts which is by far not an easy task at present, without dedicated software. You need to be comfortable with hex-editing and know the format of the ZON files.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 12-08-06, 06:35 AM   #12
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Pascal
When a plane is in fire after an attack on a uboot, it dont return to the airbase, but return for another attack, and again and again until it goes down ! Its absolutly ridilulous and modders should change that ....
I call it 'the kamikaze mentality'
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-08-06, 06:44 AM   #13
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

By the time it returns for a second attack, you should be deep enough so you don't see it anymore...
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 12-08-06, 10:35 AM   #14
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
Default

Quote:
Originally Posted by sergbuto
New planes need to be included in CFG files of Airbases/carriers. The Airpower mod does not have them scripted in those files so you will never see the new planes in the game.

Do you use the air-attacks mod with proper Roster files (the very first download was without them)? If you do not use GW and do not have Essex installed, you may want to delete the Essex folder from the data\Sea directory. I do not think that it causes the problem with the crash but just in case.

If you have a crash upon SH3 loading and roughly at the half-way filled loading-bar, the problem is likely with some CFG files.
Thank you for your reply. In loading the sea folder rubini files, its ok the game accept to be loading; but if i add the land folder of ubini or even his optional air folder, its crash again.
Pascal is offline   Reply With Quote
Old 12-08-06, 02:48 PM   #15
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Pascal
Thank you for your reply. In loading the sea folder rubini files, its ok the game accept to be loading; but if i add the land folder of ubini or even his optional air folder, its crash again.
It is very strange that the replacement of original Air-attacks mod's CFG files in the Air folder with those modified by Rubini leads to the crash. He has only changed MaxRadius values and the files looked okay to me at first glance. Maybe, corrupt download?
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.