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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Nov 2006
Location: NC
Posts: 92
Downloads: 0
Uploads: 0
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Why do I keep dying in Grey Wolves???
I've run 4 patrols in TGW and have died on all 4 within 100 miles of the harbor AT THE START OF THE PATROL! I've had collisions when there are no ships any where near me, hit mines, but they are not on the charts. And flooded twice for no apparent reason.
![]() ![]() TGW has gone on my sh!t list untill someone can tell me either what I'm doing wrong, or what the deal is with this mod. I've had no such problems with NYGM or the stock game. ![]() On another note: I got SH3 Commander to work with the NYGM Mod, but the Commander declaried me dead when I docked the boat after my patrol. ![]() Is there something I'm missing here?
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![]() Sgt. Swanson Infantry, Commanding |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Anti-submarine nets and uncharted mine-fields. That sounds likely to me.
It's cheating, but if you open up Campaign_Scr.mis in your Data/Campaigns/Campaign folder with your editor, it shows you all mine-fields in the game.
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#3 |
Gunner
![]() Join Date: Nov 2006
Location: NC
Posts: 92
Downloads: 0
Uploads: 0
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Is there another way around this?
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![]() Sgt. Swanson Infantry, Commanding |
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#4 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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In the upper left corner of the Nav map (F5 key) is a chart showing mines and subnets at the entrance of friendly harbors.
GW provides an escort ship for you to follow out of harbor, he will guide you on a safe course. zz |
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#5 |
Gunner
![]() Join Date: Nov 2006
Location: NC
Posts: 92
Downloads: 0
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Now he tells me. Thx zzsteven.
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![]() Sgt. Swanson Infantry, Commanding |
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#6 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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That's what happens when you put a sargent to command a boat
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