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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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Has someone bothered to look at the subs not holding a correct depth bug in DW? Is there a mod available for it yet? Or is a new patch (That I keep on hearing is in the works) just about ouyt yet that addresses it? I'd like to get back into this game, but that one thing really bugged me - fine overshoot by a bit, and yes, I have been at the helm on Bangor WA's simulator and I understand it is hard to keep perfect depth for a newbie, but even I didn't overshoot even partly this bad with a toltal knob controlling the other dive plane!
-S |
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#2 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
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#3 | ||
Rear Admiral
![]() Join Date: Apr 2005
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#4 | |||
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
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#5 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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#6 |
Helmsman
![]() Join Date: Feb 2005
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There is one feature I can think of that matches his description - noticable when you are at PD or shallower, and come to all stop. Your (realistic) slight positive buoyancy has you breaching the surface after... a good bit of time.
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#7 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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#8 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
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I believe that a lot of the code for this game was written for the military.If I was a customer who had paid a lot of tax payers dollars I would be wanting my money back!
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#9 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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The NSE sold to Sonalysts' contract buyers comes with a development toolkit that allows them to make substantial modifications. Cheers, David
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