SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-21-13, 11:59 PM | #1 |
Subsim Aviator
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GWX you never cease to amaze me
21 MAR 1941 0835 hrs
BF42 east central Have encountered Scharnhorst and Gneisenau eastbound after their successful breakout into the Atlantic earlier in the year which has resulted in successful attacks on enemy shipping. Expect their arrival in Brest some time on the 22nd A most unexpected sighting this morning. U-93
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03-22-13, 12:00 AM | #2 |
Willing Webfooted Beast
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Sounds like an amazing mod
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 Last edited by Cybermat47; 03-22-13 at 12:01 AM. Reason: Speellin erroorz |
03-22-13, 12:19 AM | #3 |
Navy Seal
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Sarcastic? Don't tell me you haven't played GWX yet?
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03-22-13, 12:21 AM | #4 |
Eternal Patrol
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If you like being attacked by blimps, having harbors full of ships coming and going and seeing the occasional whale or dolphin, then I guess it's okay.
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“Never do anything you can't take back.” —Rocky Russo |
03-22-13, 12:23 AM | #5 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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I wouldn't know myself....
I keep finding and trying out new mods over and over. Haven't made it past a shakedown patrol yet!!! |
03-22-13, 12:25 AM | #6 |
Eternal Patrol
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And that's my problem as well. Every time there's a new mod I have to try it out at the beginning of the war. Eight years playing SH3 and I've never made it past mid-1940.
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“Never do anything you can't take back.” —Rocky Russo |
03-22-13, 01:50 AM | #7 |
Willing Webfooted Beast
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I haven't even played SHIII that much.
Does this mean I have to be keelhauled?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
03-22-13, 10:51 AM | #8 | |
Eternal Patrol
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Still the best of them all.
Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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03-22-13, 04:28 PM | #9 |
Chief of the Boat
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Not at all...report to the quartermaster at first light
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
03-22-13, 05:52 PM | #10 | |
Airplane Nerd
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Quote:
A non-SH3 player? Lets teach him a little lesson.... GWX IS TOO GOOD TO MISS!
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03-23-13, 07:05 AM | #11 |
Engineer
Join Date: Jan 2005
Location: Tamworth UK. Presently,somewhere Below The Atlantic
Posts: 213
Downloads: 364
Uploads: 0
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I'll second that. Decided to take my SH5 boat into Kiel for a very long refit and ask Bdu if I can return to my old SH3 boat again. I's been a while since I was last aboard one. Amazed to see how far SH3 has come since I last played, so will be upgrading my boat with some of the latest mods. I like FMs New Interior V2.1. It will be nice to be able to roam through the boat, even if you can't interact with the crew. A very nice touch for SH3. Thank you Flatmonkey.
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[SIGPIC][/SIGPIC] RUSTY SUBMARINE U534 Type IX40C Engine Room of U534 Now located at Birkenhead UK. I joined the navy to see the world What did I see? I saw the SEA!!!! |
03-23-13, 03:00 PM | #12 |
Seaman
Join Date: Sep 2012
Location: Periscope Depth
Posts: 33
Downloads: 20
Uploads: 0
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Any other good eye candy that works for gwx aside from the New Interiors mod? Also wondering if anyone knows of a mod for water colour. I've seen some blue pacific water mods but they look way too bright.
Theres one out there with a algea like "green" look to the water. Does anyone know what I'm talking about? The only thing that seems to be missing from my GWX/SH3C experience is staring at my sub lurking at periscope depth. Hate that I can barley see 5m and the other options are baby blue water. * And would a water colour mod conflict with SH3 commander because of the wave/visibility options available in SH3C? |
03-23-13, 03:25 PM | #13 |
Planesman
Join Date: Nov 2012
Posts: 183
Downloads: 49
Uploads: 0
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Well, there's the SH5 water mod. It works even for my install, that otherwise if I even just dare to change a skin has the sea starting to glow and the sky turning dark as if the apocalypse was about to unfold.
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03-23-13, 03:29 PM | #14 | |
Seaman
Join Date: Sep 2012
Location: Periscope Depth
Posts: 33
Downloads: 20
Uploads: 0
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Quote:
Anyway, thanks for the quick suggestion. I've seen some SH4 mods that were way too pacific blue but SH5 water looks nice. Don't what know it looks like underwater from the thread screenshots but I'll give it a whirl. Those storms swells looked epic. |
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03-25-13, 04:22 AM | #15 | |
Frogman
Join Date: Sep 2012
Location: Ellesmere Port, UK
Posts: 291
Downloads: 249
Uploads: 0
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Quote:
http://www.subsim.com/radioroom/down...o=file&id=1491 Also here's a list of my current mods that I mainly use for eye candy: GWX - Alternate Loadscreen - Full Circle GWX - 16km Atmosphere GWX - Lite Harbor Traffic GWX - No Medals on Crew OLC's Modified Searchlight Beams for GWX3 sobers green waves Conning Tower Compass Fix Bearded faces Extreme Wet Weather Gear Mod Lutzow Officers SET3 Thomsen's Sound Pack V3.2cg RadioMessage - MorseCodeOnly MaGui F Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rbs1_SH4_Effects_GWX_30_71 Wooden_Lifeboats_Mod_1.1 Fanfare Mod Privateer's-MG34_SH3 GWX - Enhanced Damage Effects TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) No continuous 'Ship spotted' V1.2 for GWX3 Uniform mod V.2 Torpedo damage Final ver2.0 Good hunting |
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