SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-19-06, 10:34 AM   #1
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default anybody still use RuB 1.45?

I have been playing a career with an IXB in spring 1940 with RuB 1.45. Seems to be pretty good. I also have downloaded NYGM RuB campaign mod, NYGM ship damage, Hollywood's advanced RuB version and Real battery life for RuB in addition to SH3 Commander version 2.5 and NYGM crew management mod.

My question is: do I really need NYGM 2.0? Will it be any different than the way I have RuB 1.45 modded up? :hmm:

thanks
mike_espo is offline   Reply With Quote
Old 06-19-06, 10:40 AM   #2
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Quote:
Originally Posted by mike_espo

My question is: do I really need NYGM 2.0? Will it be any different than the way I have RuB 1.45 modded up? :hmm:
YES

Well, in fairness, there's a lot of features that will remain similar, but there are some big, big changes, especially in the sensor and U-boat performance department. The result is a big change in gameplay.
There's some nice bonuses in the mix, meanwhile, some nice additions including the kiel canal, new interface items, good 16k visibility... It's not GW as far as graphical polish goes, but it's definitely a step ahead of RUb. Very recommended. The gameplay mechanics are definitely the most sophisticated I've seen thus far.

I say this as someone who had a lot of input into RUb 1.43+ by the way (NYGM beat me and has now taken out most of the changes I made back then in favour of better models!)
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)

Last edited by CCIP; 06-19-06 at 10:45 AM.
CCIP is offline   Reply With Quote
Old 06-19-06, 11:09 AM   #3
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default

Quote:
Originally Posted by CCIP
Quote:
Originally Posted by mike_espo

My question is: do I really need NYGM 2.0? Will it be any different than the way I have RuB 1.45 modded up? :hmm:
YES

Well, in fairness, there's a lot of features that will remain similar, but there are some big, big changes, especially in the sensor and U-boat performance department. The result is a big change in gameplay.
There's some nice bonuses in the mix, meanwhile, some nice additions including the kiel canal, new interface items, good 16k visibility... It's not GW as far as graphical polish goes, but it's definitely a step ahead of RUb. Very recommended. The gameplay mechanics are definitely the most sophisticated I've seen thus far.

I say this as someone who had a lot of input into RUb 1.43+ by the way (NYGM beat me and has now taken out most of the changes I made back then in favour of better models!)
I can't agree that GW is mainly polish changes (polish sounds special for me, Polish ). Kiel canal was implemented first in GW, new interface items, 16k visibility (dark or light versions) are available also. But, in fact, NYGM is successor of RUb.
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 06-19-06, 11:20 AM   #4
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

GW is more than polish, of course, and I think the team has some real good tricks up their sleeve - but they're more a successor to IUb, with a bigger feature set (and huge filesize) and the goal to appeal to a wider audience.
NYGM, being smaller and a bit more quickly-updated, is the choice for the 'hardcore', so it's a true follow-up for those who liked the uncompromising RUb realism.

I used to have my own game config until my PC bit the dust last month, loosely based on RUb 1.43 with a lot of NYGM/GW features plugged into it. I have to admit that NYGM 2.0 + my favorite graphics mods/skins is actually a lot better.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 06-19-06, 09:06 PM   #5
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

I used a moded rub 1.44 yet . (without some hardcore options)
and a selection of old mods like 16km enviroment ,harbour traffic +milkcows
other minors like, bordeninstrumenten, sub skins, dd´s detection 13b stage .enviroment colours,smoke.

i´m very happy with this combination of mods ,but when i finish or become tired of my actual career i will try NYGM 2.0 mod
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.