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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Here is a new version of the NCVW. I have fixed a few things:
- Both NYGM and NON-NYGM .zon files are included. - One more 'new skin' made from other ships' combined skins (a kitbashed skin?). Maybe it's too red though...I don't have a shot yet. - ID Image now with draft. I was sent a ID image from KptnLt Eric Karle with the zones on it, but they were actually still in the original places so I couldn't use it. ![]() - NCVW_ge.log now with correct entries. I really recommend that you upgrade from 1.0. Here is a link - it is also in my signature now. http://rapidshare.de/files/15844834/...e_1.1.zip.html |
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#2 |
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
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Ok, one question, Is it necessary rollback SH3 Commander before I upgrade from 1.0? Or can I ignore it?
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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It shouldn't affect anything else - just replace the current folder NCVW with the one in this release. And if you are using NYGM, make sure to use the appropriate .zon file which has been included.
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Now it's suddenly unavailable - Techinical Maintenence or something.
![]() EDIT: - Never mind, it's working again. |
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#5 | |
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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I have now uploaded the NCVW on FileFront, if anyone would like to download it there. I haven't submitted it to FileFront though, because I am not sure if they would want a Kitbash in their own archives.
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#7 |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
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excellent
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#8 |
Stowaway
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Double post
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#9 |
Stowaway
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I improved the pages of the recognition manual.
Fixed the shadowing and water reflection, plus you have the low contrast version. Get it there http://rapidshare.de/files/15874477/NCVW_Sil.zip.html ![]() |
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#10 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
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Thanks AG124, for the upgrade, nice work!
![]() ![]() Cheers. |
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#11 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
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nice work! love it! thanks!
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Gute Jagd und fette Beute! |
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Wow, thanks.
![]() How did you do those reflections - I managed to fix the draught but I couldn't figure those out. I assume you used Paint Shop Pro - I don't have that but I have a lot of others including ArcSoft Photo Suite. |
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#13 | |
Stowaway
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All I did is to copy the angles and paste it right on it.then I fliped the layer and squeeze it a bit. Then I set the opacity at 30~40% and apply a gradient mask on that layer. |
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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:hmm: I see. I believe at least some of those options may be included in ArcSoft. I will have to try later if I release another ship.
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#15 |
Swabbie
![]() Join Date: Jul 2002
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By the way, AG124, you'll be delighted to know that this monster actually does show up in the campaign, in case you weren't sure.
I sunk one last night...........very pleasing. Nearly had a heart attack when I saw it though. Tony |
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