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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
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Love the mod but have a request for some knowlegable modder.
The default (1.04b and most other mods) have your Point of View in the conning tower at dead center while looking ahead. In GW I notice the Point of View has been changed to the right side of the tower. While realistic I prefer the view from the center of the tower...anyone know how to change it back? Hopefully its not "hardcoded" in one of the .dat files. Thanks in advance.
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Well mate i think you've got to change the cameras File in Data/librery to the default one , i'm realy not shore if it works with this mod, but if you whant to test it, just back up the actual cameras file you're using and than paste there and overwrite it it the Stock one from SHIII, and try the game to test if it works! This is the original one in case you need it: Link Original cameras : http://files.filefront.com/Cameras7z.../fileinfo.html And this one is JSGME Ready: http://files.filefront.com/Camera7z/.../fileinfo.html Hope this will help you mate! ![]() I think it will without problems... ![]() |
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#3 |
Watch
![]() Join Date: Apr 2005
Location: Sweden
Posts: 17
Downloads: 50
Uploads: 0
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To temporary fix it you hit the UZO and then back to the bridge view. That will center the view from the center of the tower.
But, it will only last as long as you don't do a complete clockwise search. then it goes off center again. Same goes for an anti-clockwise search too, only it goes off center in the other direction. A couple turns more and you get even more off center. At least on my sub. :hmm: |
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#4 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Well i'm using the one above from SH ### stock game and it works normal and as it was before the Mod install, you can use the JSGME Mod enabler version that i've posted there and if you don't like it desabel it after with the JSGME also... ![]() It's easy! ![]() |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Way to go jcwolf - my latest hero around here
![]() I was getting this little graphical problem using GW and it was driving me crazy: ![]() But I D/L'ed your JSGME version of the fix above and just tested it on my Type IXB in Grey Wolves, and no more see-through watch crewmen. ![]() I won't really miss that guy in the picture - he was seriously creeping me out up there on the bridge.
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#6 |
GWX Project Director
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Its on my list. ![]() |
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() with no lips??? ![]() :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: |
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#8 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
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I shall try the default (or another mod) "camera.dat"... thanks for the tip.
What is new about the GW camera.dat file that makes it better?
__________________
Theres nothing wrong with a little shooting as long as the right people get shot |
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#9 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Just that gives you a litlle more move freedom, and focus prespective, but also changes the spot where you're positioned at the screen and game, not a big diference really! ![]() If you play with the option " No external view", like me for example it doesn't really gives you to much relevant diference... |
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