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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2005
Posts: 60
Downloads: 37
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Hi,
Just recently started with DW... I have played SC / 688i and I have some real world Sub experience - too... When using the FFG with SH-3 deployed... I have my SH-3 over fly some unknown contacts... Even after the over flight - the contacts are not positively ID'd... Is there something special I need to do - to ID a contact... I would think a visual inspection should provide the most positive ID on a surface contact... Also when using the FFG - If I have my SH-3 loaded with missiles - how would I get the SH-3 to attack something using missiles ??? I see I can add a waypoint to drop a torpedo or buoy - however - I don't see a means to launch anything else... Again with the FFG - I ran that single mission off Korea - working with a friendly cruiser... When I started the mission - all the contacts I had were unknown... With the data links that we use today - should I not immediately know who and where my friends are ??? Are friendly forces able to identify - share - and - prosecute - unfriendly forces ? Skimmers - baaaah... ![]() Great Job Sonalysts... I can vouch for the Sub side - this is about as real as it get's... Thanks, Scott |
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#2 | |||
中国水兵
![]() Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
Uploads: 0
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TG P.S. There's no SH-3 in the game, but I knew what you meant anyway ![]()
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ET1/SS, SSN-760 USSVI Marblehead Base (MA) Naval Historical Sites - Photo Galleries |
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#3 | |
Mate
![]() Join Date: Aug 2005
Posts: 60
Downloads: 37
Uploads: 0
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![]() All those egg beaters are the same... Thanks for the info Tim... "The engage with" on the navigation menu - should allow me to use the SH-60's missles - when I am playing the FFG ??? Kewl... I was trying to do it from the ASTAC display... On the Visibility - it was good - I was running the African Bees mission... On knowing the friendlies - I meant - should not the Cruiser I am working with start the game as a blue circle ??? I mean we have the same mission and would probably be in direct communications... Or is this just a limitation of the simulation ??? Regards, Scott |
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#4 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
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#5 | ||
中国水兵
![]() Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
Uploads: 0
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TG
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ET1/SS, SSN-760 USSVI Marblehead Base (MA) Naval Historical Sites - Photo Galleries |
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#6 |
Mate
![]() Join Date: Aug 2005
Posts: 60
Downloads: 37
Uploads: 0
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All,
Hmm - seems as if I missed something... I think I need to go back and revist the manual... Hmmm - Joining the Link - that you both pointed out - seems to be where the problem lies... Ooops... How do I join the link as the FFG... I know how to communicate with my "helicopter" ![]() Thanks for your patience - guys - kinda a newb at this surface warfare stuff... I won't mention that I did a year and a half in the reserves - on a Knox class - EITHER !!! ![]() Regards, Scott |
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#7 | ||
中国水兵
![]() Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
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![]() TG
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ET1/SS, SSN-760 USSVI Marblehead Base (MA) Naval Historical Sites - Photo Galleries |
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#8 |
Watch
![]() Join Date: Apr 2005
Location: Yokuska, Japan
Posts: 16
Downloads: 0
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What Frigate were you on in the Reserves? I was on the USS Moinester (FF 1097) from 88-91, before they sent it to Ingleside for Reserve duty. Man, if you got on the rust bucket, my heart goes out to you. I was sounding the potable water tanks, and the plumb bob on the sounding tape kept going and going, until it came off the holder and disappeared. The plumb had punched right through the bottom of the ship! The ChENG wouldn't even let us needle gun the bilges, because he was afraid we would punch through the hull.
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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Yikes!
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