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#1 |
Mate
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Good Day fellas,
I'm currently working on releasing some single player missions for SH5. I am having an issue during testing which reveals many of the AI enemy ships to suddenly stop engines and sit still. I have assigned enough waypoints, even lopped waypoints with the same result. I am trying to run a process of elimination to isolate the cause. I do remember this happened a few times within the campaign over the years during gameplay. I am using the latest IRAI mod. One thing I can say is that this seems to be occurring more frequently in shallow waters, but in plenty of depth for the User controlled sub to roam. Any ideas? ![]()
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[SIGPIC][/SIGPIC] MY WORK >>> RUSTED GLORY SH5 http://www.subsim.com/radioroom/down...o=file&id=4928 RUSTED GLORY SH5 (lights only & no rusted exteriors) http://www.subsim.com/radioroom/down...o=file&id=5311 STAINED BEAUTY SH5 http://www.subsim.com/radioroom/down...o=file&id=5152 RAISED REVENGE SH5 http://www.subsim.com/radioroom/down...o=file&id=5314 |
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#2 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 01-21-17 at 12:15 PM. |
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#3 | |
Mate
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__________________
[SIGPIC][/SIGPIC] MY WORK >>> RUSTED GLORY SH5 http://www.subsim.com/radioroom/down...o=file&id=4928 RUSTED GLORY SH5 (lights only & no rusted exteriors) http://www.subsim.com/radioroom/down...o=file&id=5311 STAINED BEAUTY SH5 http://www.subsim.com/radioroom/down...o=file&id=5152 RAISED REVENGE SH5 http://www.subsim.com/radioroom/down...o=file&id=5314 |
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