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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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Something I found over at SH5 in one of threads. It works for me in SH3. Been using for the past week or so on heavily modded SH3.
I think its a keygety's file? Dont remember the thread... Have not been able to run the water streams/exhaust mod without clipping/stutter/stagger. I can now! Its also improved dense smoke frame rates etc Pop it in your main SH folder, im not using any hi-res mods so it overwrote nothing if it does - you know the rule - make a *back up* of original Give it a go you never know! Click on the sig should get you there.
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http://www.gamefront.com/files/user/BadgerFinn Last edited by Badger Finn; 08-13-10 at 06:38 PM. |
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#2 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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Interesting, but with risk ?!!!!
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#3 |
Eternal Patrol
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Thanks for that. It might help with my recent problems.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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Yes read about those Steve
![]() It may help it certianly smoothed out the graphics for myself no doubt about it! Only ever experienced the diving doofus problem a couple of times years ago I double save mate - 1/ save game option - then hit continue 2/ drop back to game for 10secs then save and exit option all on 1xtime reload on the save game and let it delete out the save below - the standard on the surface dont be to close to ships and land rule thumb as well however I have broken those and still the game stil seems to load up ok - strange how that works... I have had hardly any ctd from reload saves and Ive done a fair amount modding in crazy places on saves at sea all good as long there not cfg files...and you know what your doing. Weather - again ive got lucky with that although GWX 3 really sorted that out - remember though if you *savegame* all the time the weather it seems to start a new count from the save so i try to be mindful to save if possible on a change of weather that way storms and fine days are like stretched to about 5-6 patrol days sometimes it works fine oither times ahh stuck in the soup for 12 days or the endless summer still its better than the magic meal and patch the pirate at SH5 for immersion...I can live with it! lmao saw some yellow squares the other day - thought wolf pack - then I realised - staring at monitor to long modding this damn game to work like AoD! 4-years and still going still im into 1940 now - cool! ![]()
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http://www.gamefront.com/files/user/BadgerFinn |
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#5 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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What worries me is that we already have a d3d9.dll in Windows 7 System32! Duplicate???
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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For those who are worried about placing the files in your game directory, you can use JSGME to place the files for you.
If you set up the mod as follows and then place it in your JSGME mod folder, you can then activate and deactivate the mod via JSGME Structure: Antilag folder/3 mod files DO NOT include a data folder. When you activate the mod the files will be placed in your main directory and become active. If you don't want it, deactivate via JSGME.
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Irish1958 ![]() |
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#7 | |
Pacific Aces Dev Team
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![]() Quote:
The d3d9.dll of this fix is a Proxy.dll and must always be placed in the folder of the Exe which use this fix. A proxy DLL exploits a peculiarity of the Windows OS. An EXE looks at first in his own folder for dll's to load and afterwards in the System32 folder. If now a d3d9.dll is present in the EXE's folder, this dll will be load and not the original dll from the System32 folder. This new dll takes up towards the commands from the Exe and passes them to the system instead of the original dll. Some of these commands can now make other matters, which are not foreseen in the original DLL, before forwarding the command to the system. This d3d9.dll here for example set the number of pre-rendered images. The one of the widescreen fix override the resolution. Therefore mods with a d3d9.dll are not compatible to each other until someone builds all the extended functions in only one d3d3 proxy dll ![]()
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#8 |
Argentinian Skipper
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Is there a version of this dll including HiRes Fix? I have HiRes Fix with WideScreen MaGUI, I use 1360x768 resolution (SH3 looks great), but this DLL overwrites the needed DLL for that...
![]() Many thanks and best regards! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#9 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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All good! Just make a note of what the file is and if it overwrites any others!
Im not using any high res/widescreen mods which is what i mean by hi-res -sorry for that - so not sure if it may overwrite any .dll those mods may put in Im running a ati mobility radon hd 2600 on laptop with vista with all the settings on default and believe me I have been trying to run that water stream mod for about 2-3 years adjusting that catalyst settings menu If there are no change just delete it out of your main game folder - no harm done
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