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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
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At the moment my sonarman just became useless, it simply does not detect any sound unless i detect it manually first and still it need to be very close. It is kind boring having to operate the sonar manually just to know if there is any enemy around me.
[MODS] TriggerMaru_Overhaul_2-5=1 RSRDC_TMO_V502=2 RSRDC_V5xx_Patch1=3 1.5_Optical Targeting Correction 031312 for RSRDCv502=4 Traveller Mod v2.6 TMO=5 Traveller Mod 2.6 OTC 1.5 Patch=6 Traveller Mod 2.6 OTC 1.5 Automatic Ship ID=7 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502=8 Improved Stock Environment_v2=9 #2 ISE Realistic Colors=10 Bigger Better Protractors=11 410 Rockin Robbins EZ Plot V2.0=12 Last edited by xXNightEagleXx; 11-17-15 at 12:36 PM. |
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#2 |
Swabbie
![]() Join Date: Aug 2015
Posts: 6
Downloads: 16
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No one?
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#3 |
Navy Seal
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What you have to do is remove all mods and run SH4. Sonarman not deaf? Good. Install Mod #1. Try again. Not deaf? Continue with Mod #2. Test. Install next mod. Test......you get the idea. That is the only way you can tell if your game is working right and which mod does the dirty deed.
Let us know what you find.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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I was trying to avoid that but i guess that i even know which one created this problem......traveller's mod....
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#5 |
Ocean Warrior
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You'll find that RSRDC is also a problematic mod as well.
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#6 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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#7 | |
Sonar Guy
![]() Join Date: May 2014
Location: In shallow waters
Posts: 388
Downloads: 19
Uploads: 0
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#8 | |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
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Unfortunately this mod doesn't work properly for me, so i'll stick to TMO only without travelly (which introduced the deaf issue with TMO). |
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#9 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Do you mean he really can't hear anything, or that he doesn't hear well? I really wish people wouldn't say this sort of thing. If you have experienced a particular problem, or think you have, you should state what it is. It is really unfair to say something very vague, and not verifiable, like this. Often, people have said "XYZ mod caused this problem.", and later it becomes evident that said problem has other causes. |
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#10 | |
Sonar Guy
![]() Join Date: May 2014
Location: In shallow waters
Posts: 388
Downloads: 19
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He means to say that the sonarman on his sub will not detect sounds (not even mentioning a bearing to the target) unless he manually goes to the sonar station. |
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#11 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Then how do you explain all the people who use the same mods, who have a soundman that can hear sounds? |
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#12 |
Sonar Guy
![]() Join Date: May 2014
Location: In shallow waters
Posts: 388
Downloads: 19
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#13 | |
Soundman
![]() Join Date: Aug 2015
Location: Australia
Posts: 147
Downloads: 42
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The range to the unheard target is critical information. So is the target speed and relative bearing for that matter. |
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#14 | |
Sonar Guy
![]() Join Date: May 2014
Location: In shallow waters
Posts: 388
Downloads: 19
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#15 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I forgive you. |
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