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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jan 2011
Posts: 328
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Sh3 Speech Recognition with ModSoup?
Hey everyone, I am hoping there is someone out there that enjoys using Sh3 Speech like I do, but also using Flags, New interiors, the 1920x1080 resolution, and has updated the files or something so they are all compatible? Can someone help me, or explain how I can fix up the key commands list so for example, the observation scope is raised in the command room from (new interiors) when i say :raise observation scope".
PLEASE HELP!
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#2 | |
Sea Lord
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It's a two-step process. First, you edit the commands.cfg and assign every command you need to a key binding. If you don't want to edit the file directly, you can just use Setkeys or SH3-GWX Setkeys v1.3. (Google and it shall be given unto you.) The second one kies - it works fine with any installation, not just GWX. Now, you have to edit the SH3Speech files. Make sure that all the key combinations you use are listed in key_codes.csv. Then define your new key bindings in key_commands.csv. Add any new commands you want to use. (There is no command to "Open hatches" in stock SH3Speech, for example.) The open voice_commands.csv and make sure the command IDs are all correct. Again, add any new voice commands you want to use ("Shut the doors!") and tie them to the new command IDs you defined in key_commands.csv. Drop all these edited .csv files into the appropriate folder in SH3Speech. (I'd suggest setting up a new .csv folder.) Now make your new commands.cfg into a mod. Make a folder path My_keyboard/Data/Cfg/commands.cfg. Drag My_keyboard into JSGME and activate it last. To debug your new keyboard setup, remember that SH3Speech can be reloaded while SH3 is running, with no harmful effects. When you find an error in voice command actuation, ALT-TAB out of SH3, close SH3Speech, and fix the error. Then relaunch SH3Speech, resume SH3 and continue your test. The whole project should take an hour or so.And then you will have a keyboard that will work with all your mods and with SH3Speech. I have done this for my own setup. I would offer to share it, but it is unique to my own mod list, so may not work for you. Good luck and good hunting. |
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#3 | |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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__________________
------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#4 |
Sea Lord
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Please post your mod list and I'll see what I can do to make things fit. In particular, which 1920x1080 mod are you using?
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#5 | |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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![]() Quote:
I do the Speech mostly in German. Here is my modlist: Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 LifeBoats&Debris_v4 Ultimate Aircraft Soundmod Torpedo damage Final ver2.0 Supplement to V16B1 (JSGME) Scirè-Tikigod- repeated order GWX - Enhanced Damage Effects SH3_LongPatrol_scriptV1.1 SurfaceEngineStartUp WH_VIIB_Plain_2048 Sobers 3D waves B25_Deck_Crew_Ambient A Green Atlantic 8k Less Murky Das Boot Clothes Dertien No Rank On Crew Crash Dive 20 Metres! Ice Age b25_SF_Grass_Full_V2 Anvert 1920x1080p FM_NewInterior v2.1D
__________________
------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#6 | |
Sea Lord
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![]() Quote:
-BW Last edited by BigWalleye; 12-09-14 at 04:36 PM. |
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Tags |
1920x1080, gwx, help with mod, new_interiors, speech |
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