Game designing: Gameplay versus Experience/Imagination
An original reflection on why games need god-modes and how confused the traditional concept of difficulty levels really is. The author is a game designer himself: The Vanishing of Ethan Carter. Judging by that game (I love it), he knows what he is talking about.
It’s a content denial. It’s unfair. As the comedian Dara Ó Briain
:
Guess what, I’m 38, I unlocked the content at the store with my credit card.
If you are a game designer, ask yourself this: would you call people downloading the trainers “idiots”, or would you consider them as gamers whom your game is not servicing properly?