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-   -   Game designing: Gameplay versus Experience/Imagination (https://www.subsim.com/radioroom/showthread.php?t=217009)

Skybird 11-28-14 12:32 PM

Game designing: Gameplay versus Experience/Imagination
 
An original reflection on why games need god-modes and how confused the traditional concept of difficulty levels really is. The author is a game designer himself: The Vanishing of Ethan Carter. Judging by that game (I love it), he knows what he is talking about.

http://www.theastronauts.com/2013/03...mode-in-games/

Quote:

It’s a content denial. It’s unfair. As the comedian Dara Ó Briain once said:
Guess what, I’m 38, I unlocked the content at the store with my credit card.
If you are a game designer, ask yourself this: would you call people downloading the trainers “idiots”, or would you consider them as gamers whom your game is not servicing properly?


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