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Game designing: Gameplay versus Experience/Imagination
An original reflection on why games need god-modes and how confused the traditional concept of difficulty levels really is. The author is a game designer himself: The Vanishing of Ethan Carter. Judging by that game (I love it), he knows what he is talking about.
http://www.theastronauts.com/2013/03...mode-in-games/ Quote:
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