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#1 |
XO
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So - Doing the Nordic Hammer scenario in RSR - I've written Harpoons and Tasms off as a bad idea because even when launched en masse at point blank range they get blown out of the sky before they hit anything, but here's a strange thing. I've noticed, reading my [game] obituary that I've killed a couple of Flankers and another couple of Helixes I guess it's possible that a low flying chopper might get in the way of a missile, or blast from a torpedo impact, but hardly a fast jet. Also I'm pretty sure that they went west when a mark 48 collided with an LST - The question marks are piling up a bit here - Anyone fancy enlightening me?
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#2 |
XO
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Reading the account of this engagement in the book, I'm struck by the vast difference between that and my experience. In the book they get pinged and the chief nonchalantly says "Even money they got us with that one" and nothing scary happens. I got one ping from a dipping sonar and twenty seconds later it was raining torpedoes. Also, I'm thinking that TIW reports followed immediately by explosions on the same bearing are depth charges?
It's a steep learning curve....
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#3 | |
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#4 | |
XO
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![]() Yesterday, trying to intercept a Typhoon, all I got was a weak 50Hz line on the TA Narrowband. I used MoBo to do some independant TMA and it gave me a range result of about 200,000 yards - I immediately scrapped that result on the assumption that it was way too far - anyway I lost the thing and when I finally conceded and hit Show Truth, the thing was 97 miles away. Anyway, every day I learn something else and I'm having fun doing it. I wonder if I'll ever get good at this?
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#5 | |
Good Hunting!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#6 | |
XO
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![]() I've often thought that the folks on here with a Naval background have a huge advantage over an ex ground-pounder like me. One thing I'm relearning though is that the same level of paranoia that had me diving into traffic to avoid a lamppost I didn't like the look of, is very handy when I hear that high-pitched tone that says "dipping sonar" ![]()
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#7 | |
Silent Hunter
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#8 |
XO
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I'm not particularly knowledgeable about this, but I'd say not. There was no layer and the water was less than 1500 feet deep. I know that VLF propagates further than any other frequency band and it was right on the limit of detectability - Also there was nothing else in the area, so I'd say it had to be direct path - but I'm prepared to be contradicted by someone who knows these things better than I do.
If it makes a difference I was playing with the LWAMI mod, which I understand has removed the caps on detection ranges...
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#9 |
Seaman
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What probably happened is the "surface duct" phenomena. First:
1. In warm water (positive gradient) sound bends upwards. 2. In cold water (negative gradient) sound bends downwards. Then: 1. Sound is radiated from source in all directions. 2. Sound radiating downward from from source will bend upwards. 3. When it hits the surface, it is reflected in a downward direction. 4. When you have warm water (positive gradient) the sound will bend upwards again. 5. The sound will hit the surface, is reflected downward, and the process repeats. That's a "surface duct" and is probably the mechanism of your long detection range. You take advantage of the surface duct when you are in shallow water yourself. |
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#10 |
XO
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Thanks
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#11 | |
Samurai Navy
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http://fas.org/man/dod-101/navy/docs/es310/syllabus.htm Of course the "U/W ACOUSTICS & SONAR" section is the one of interestest, but if you can spare the time and patience I suggest you to read form the start, "COMMUNICATION SYSTEMS". Very intresting stuff, worth the time ![]() |
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#12 | |
XO
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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