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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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[TEC] Adding Lights on Ships SH5
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#2 |
Ace of the deep .
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What about starting off having lights just on fishing vessels . Just navigation lights .
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Fishing Vessel (underway, not engaged in fishing) aft ![]() forward ![]() starboard ![]() fishing vessels general rules: http://www.bosunsmate.org/seamanship...oad.php#rule26 |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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In addition to the link I had posted in the other thread...
http://www.bosunsmate.org/seamanship/lights.php ...I have also found this other interesting web page: http://www.marineinsight.com/misc/ma...tion-lighting/ According to it, current marine navigation lighting regulations were adopted internationally in 1897, and were therefore valid during the 40s ![]() |
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#5 |
Ace of the deep .
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#6 |
Ace of the deep .
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OT , I read that a captured uboat has luminous paint to enable crew to move around inside without lights .
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() I have already started creating some sketchy meshes for use as navigation lanterns on boats and small ships. For bigger ships we can use the lights from OH's hospital ship ![]() |
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