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[TEC] Adding Lights on Ships SH5
[TEC] Adding Lights on Ships SH5
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What about starting off having lights just on fishing vessels . Just navigation lights .
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Fishing Vessel (underway, not engaged in fishing) aft http://bosunsmate.s3.amazonaws.com/i...s/fish.aft.gif forward http://bosunsmate.s3.amazonaws.com/i.../fish.fore.gif starboard http://bosunsmate.s3.amazonaws.com/i.../fish.star.gif fishing vessels general rules: http://www.bosunsmate.org/seamanship...oad.php#rule26 |
In addition to the link I had posted in the other thread...
http://www.bosunsmate.org/seamanship/lights.php ...I have also found this other interesting web page: http://www.marineinsight.com/misc/ma...tion-lighting/ According to it, current marine navigation lighting regulations were adopted internationally in 1897, and were therefore valid during the 40s :up: |
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OT , I read that a captured uboat has luminous paint to enable crew to move around inside without lights .
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I have already started creating some sketchy meshes for use as navigation lanterns on boats and small ships. For bigger ships we can use the lights from OH's hospital ship :salute: |
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I would create lit-up proxy copies of all the units in game (stock and OH), and put them in the roster of neutral nations. Lit and unlit copies of the same unit, would still be recognized as one class in SOAN and ERM. For neutral nations which at some point entered into war, we can limit the availablity of lit-up and unlit units through start/end date settings. Moreover, there were some officially neutral nations whose merchant ships were sailing within allied convoys at times, or occasionally smuggled goods to England. For most of those nations I had set (back in the days I worked on OH's defsides file) two separate entries with different diplomatic positions (e.g. Panama and FreePanama), so it will be easy creating separate rosters for them, "lit" for non-valid targets, i.e. neutral ships and "unlit" for valid ones, i.e. allied ships. Last: I would expect nations who have just entered war not to have issued a naval war policy yet (this was surely true for the USA). This is to say that some mixing of lit and unlit units during the first days from their war declaration, would have been normal and we can do the same in game. What do you think? Quote:
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Nav lights for neutral ships . Good idea , I never thought about that . They would have to have nav lights around ports I guess . I don't have aproblem with trawlers having nav lights on all the time . Who is going to shoot trawlers with there AA gun :rolleyes:
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yes, but I wonder what the Admiralty would think about those brave fishermen giving up Her Majesty's coastline. They would probably send the RAF for wiping them out before too late :D |
I would just like to be able to enable a mod with the trawlers with lights that replaces the current trawlers . Also where would I find the file for the lighthouse light that TDW made . The light should be able to be seen from 10 kilometres away in game . Exactly the way it is now but seen further out . I am sure that we could have lit ships just in the first Total Germany campaign . Isnt there some sort of Traffic editor in the Traffic layer ( Lit_Ships layer) , maybe Trevally knows .
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This can be done by editing the id for the roster and campaign layers (fishing, traffic and convoy) :up: |
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Also, do you think it possible getting a few units in some nation's rosters to be only used as docked ships? It would be cool having some ships to only display their masthead lights while doscked in neutral ports, and to have full illumination when underway. :D |
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