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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
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I was hoping someone with a more in-depth knowledge of SH3 and GWX 3.0 could tell me more about how the AI operates ships.
Basically, I have a lot of experience of being chased by planes after escaping a convoy, of destroyers coming after me and even running into the same ship (Nelson) twice on one patrol, three weeks apart. I'd like to know a little more about the mechanics of how the game manifests real life effects. I've always wondered if there was a 'draw distance' around the boat that randomly puts in ships as you approach an area, or is it a bit more complex? I have tried reading the f-ing manual and looking through some of the notepad files, but being a bit of a Luddite this has failed to get me anywhere. If anything asking this question makes me appreciate all the more the efforts of the modders and the knowledge/helpfulness of the community at large, so thanks to all of you chaps and ladies for what you all do, as always ![]()
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[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
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