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#1 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
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Hello everyone!
Could anyone give me suggestions to patrol a grid in an efficient way. In order to optimize the encounter of units. Whether they are search patterns, regular dives, economic speeds, etc. I know it's a matter of luck, but certain actions may increase our chances. It would be interesting to know how they made this really? Thank you very much. ![]() |
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#2 |
Stowaway
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Hello, Ligne Maginot!
First of all, you should choose your area wisely before starting a new patrol unless you follow the randomly generated grid by the game. In stock version you get 500 renown for reaching it and an additional 200 renown for staying there for 24 hours. However, in GWX you get renown neither for reaching the grid nor patrolling it thus it's up to you where you go. I suggest you take a look at the SH3_Map located in the documentation folder at search after the grey areas like the Western Approaches and US Atlantic Coast. These waters usually abounds merchants so it's highly likely to find targets for your torpedoes. When sailing for the grid I set my speed to Ahead 1/3 because it's the closest to the most economic speed and I don't change it after reaching the patrol grid either. En route you should dive for a hydrophone check at least twice a day for an hour or two especially in case of low visibility. When reaching your grid make your Navigator plot a search pattern. Now you can do more hydrophone check a day, it depends on you how many. If you don't see a single fishing boat after all after a couple of days, you might want to choose another grid. IRL, it was completely different. U-boats were ordered to send patrol reports regularly and BdU always chose their patrol grids so captains had no freedom of manoeuvre. Hope this helps a bit. Gute Jagd! ![]() |
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#3 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
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Thank you very much, as I possibly can sail will put into practice your advice.
Best regards. ![]() |
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
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The faster your speed the more contacts you will gain. The slower you go the more there are ships that are on your path but will run away from you.
Going fast spends fuel though. That's why BdU ordered the U-boats to keep a slow speed. I keep a slow speed while patrolling the grid to keep the playing in line with the orders and also because the more days I spend doing nothing the better chances I have in making it through the war. Come to think of it the slow speed / survivability thing doesn't probably add up if I have been ordered a grid that has convoy traffic in it. ![]() ![]() And if the grid has airplane coverage it would be better to get the h.ll out of there as soon as possible. And keeping a fast speed makes crash diving faster. Damn. What do you other guys do? Do you think it would be wiser to keep a fast speed for both contact and safety reasons after all? ![]() |
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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Definitely do regular hydrophone checks. And listen yourself. The crew is not sensitive enough to detect all of them up to maximum range. By using your own ears you can detect up to 34km radius. The crew usually only does up to 20 km.
The period between checks, and the displacement between them depends a lot on how sure you are of the probable tracks of the targets, and their speed. In GWX the region through which they pass can be pretty wide. So you should focus on chokepoints. The size of your hydrophone coverage is still only a speck in the sea. Make a circle with radius 34 km and compare to a grid reference on the map. I don't know if there is a most efficient search pattern. The possible paths and speeds of the targets are simply too diverse. Instead, I focus on the reports of contacts on the map. That is the source of most of my intercepts. I increased the range in which they are shown by modifying the line "Display Range To Opportunity Radio Contacts" and "Display Range To Important Radio Contacts" in the file "SilentHunterIII\data\Cfg\contacts.cfg". By reasoning that the radio reception is better than the default 250 km. |
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#6 | |
Bosun
![]() Join Date: Jun 2013
Location: Scandinavia.
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#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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#8 |
Stowaway
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Firstly, sorry for my bad English in my last post, I was in a hurry.
I don't think fast speed is a good option to search for contact because you'll be out of fuel soon and nothing guarantees you cross the course of a ship. Imho the more time you spend in a given area, the more is the chance you find something. I use fast speed only when intercepting a contact to make visual as soon as possible or when crash diving for obvious reasons. Answering to sublinx's question, I agree with slow speed and spending more time at sea instead of fast speed. |
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#9 | |
Gunner
![]() Join Date: Dec 2012
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Meanwhile, in the night I travel to a standard or maximum speed (not the limit), to compensate the low visibility, covering great distances. And alternating hydrophone listening intervals. Best Regards. ![]()
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#10 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
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On patrol I usually travel at 8 knots, very economical on fuel for both the Type VII and IX. I choose what I hope is a well traveled square and set up a zig zag patrol path with the width of the pattern about half of a grid and corresponding to the most likely path of shipping.
< > Shipping travel path Zig - Zag < > <-------------- < > If you get my drift. If the grid pays off well (like BF 15) I'll stay for the whole patrol. If not, I'll move to another grid and set up the zig zag pattern again. About the only time I go faster than 8 knots is for an intercept from a radio/BDU contact, or going home with no torps and lots of fuel. Good hunting! David I |
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