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#1 |
Navy Seal
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Hi there, and happy Christmas!
As a begginer here (we had all to start one day!) i've encountered a strange bug in SH5: Many times (not to say every) i can't hear any close/far boats in the hydro post. Even if contact line is shown on map! I have to lock first the target with any scope, to be able to finally hear it : Hein: I thought it came from my mods list, but no! Even all mods desabled, stock game is the same (V1.2) I tried many mods related to hydrophone, without success. Sober SH5 realistic hydrophone doesn't fix it. All TDW mods don't do nothing... Here is my last mods soup: Attachment 86 What can i do? Will the TDW patcher do something good? Last edited by Fifi; 12-28-12 at 12:03 AM. |
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#2 |
Ace of the deep .
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The patcher fixes the hydrophone .
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#3 |
Navy Seal
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Yes, but not working with Uplay...
![]() Strange thing is i started this sim few weeks back, with a megamod founded on french forum (mille sabords) called "Haddock megamod" (maybe you know it?), and the hydrophone station IS working using this megamod!! (that's why i never noticed this stock bug before BTW) So then, i decided to make my own mods soup using latest versions of mods here on Subsim...because Haddock megamod seems to use only old ones... I realise now that was a bad idea (for my hydro post anyway) What i'm going to try now, is to change only few old mods from Haddock toward new ones, and see what happens. One by one obviously, to detect weird things, mainly watching out the hydro station! Finger crossed ![]() |
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#4 |
Ace of the deep .
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Uplay has nothing to do with the patcher .
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#5 |
Navy Seal
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It seems i found my bug.
Each time i enable TDW ship inertia, my hydrophone isn't working unless i have to lock the target. Very weird, but glad i found the responsible! |
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#6 |
Ace of the deep .
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#7 | |
Navy Seal
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![]() Quote:
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#8 |
Navy Seal
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Little more info about ship inertia trouble here:
When ship inertia mod is activated, boats sounds in hydrophone are barely audible at around 12 Km. That's why i thought at first they were not existant. It seems the mod decrease boat sounds very much...but when target is locked, they are back! ![]() Hope that helps. |
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#9 |
Ace of the deep .
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Water disturbances is not compatible with the latest IRAI mod .
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#10 |
Navy Seal
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#11 |
Ace of the deep .
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#12 |
Navy Seal
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Ok, thanks a lot Sir!
So i'm going to desable it. I was afraid of some kind of crash with it. Good to know ![]() |
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#13 |
Ace of the deep .
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#14 | |
Navy Seal
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![]() Quote:
The water disturbance mod may still do a job for new skippers, just not Sobers list ![]() |
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#15 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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But how is this possible? TheDarkWraith_DC_Water_Disturbances_v2_0_Sh5 consists of a single file - \ data \ Library \ TDW_DC_Water_Disturbances_v1_0_SH5! This file is not included in any other mods. Is it some effect on IRAI?
![]() ![]() Chances are probably things like this:
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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with all those mods |
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