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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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Need some assistance with SH5
Hey guys.
Okay, I need some help to find where I can increase the time of a sinking ship is visible to the player in SH5, as they tend to disappear as they are sinking, if not sinking fast enough. Also I have this weird issue, that the terrain is changing up to different random rock placements and plantation, is this fixable? When I firstly started the game I didn't notice that, I was using external camera to guide me trough the shallow waters, so that I don't hit any rocks. But now that the terrain is doing this, it's quite difficult. And is it normal that with UI mod (I believe), you can go trough terrain near ports, using external camera. Many thanks, and I hope that someone cane help me with these problems. ![]() |
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#2 |
Navy Seal
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You cant hit the rocks - only the sea bed
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#3 |
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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Oh, but when cruising underwater, after crash diving, the submarine somehow gets damaged, even though it doesn't touch the sea bed, also after installing mods, there seems to be invisible sea bed above the visible sea bed textures, and the opposite in ports.
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
You can give a try to it, if you want. I think it is still included in his Generic Patcher pack. Get the latest version here: http://www.subsim.com/radioroom/show...39#post1621039 P.S: I had a look to the list of features, and it seems that TDW released a fixed version of the above mentioned patch. It is called "sub on bottom patch" ![]() |
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#5 | |
Frogman
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Bird Lives! |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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That's great! But I can't say this was a very painful issue to me, as I try to avoid combat/contact in shallow waters with tankers and submersion, or simply submerging in shallow waters.
How about the seabed terrain switching and increasing sunken ship's visibility before disappearance, and see trough sea bed textures in shallow waters. |
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() This is added by one of TDW's mods, I believe New UI's. I think it has to do with some camera setting, but I am not sure about it |
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#9 |
Ocean Warrior
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These are settings of the file - cameras.cam.. in stock was not ability to move the camera close to the objects, after the appearance of this ability the camera can pass through some objects.. everything has a price..
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. Where does human stupidity end? . ![]() ![]() El sueo de la razn produce monstruos - and for some people awakening will be cruel |
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#10 | ||
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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![]() Quote:
Thanks for the help, you've really helped me a lot, you deserve a cookie. ![]() So... that pretty much buries all the issues, however the smell will still be in the air. Only the one last question remains about the sunken ship's remains disappearance. I would like to increase the time they are visible. This time has been decreased, somehow, with one of my mods, probably UI mod. Quote:
8aY` —D>e CamUserData J 8aY` — 6 2 CamUserData Camera PreviousCamera $ ,.=` —D>e RestrictedRotation ,.=` — ‹ RestrictedRotation ! Azimunth Min 4 Max 4C" Elevation Min € Max €? Tight Targetable AffectParent ............................ And what does modifying it give you anyway, only ability to take a closer look at your submarine's bad textures and ugly cities? |
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#11 |
Ocean Warrior
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it's impossible.. it's hard-coded in the .exe-file
PS: mods doesn't change the .exe-file
__________________
. Where does human stupidity end? . ![]() ![]() El sueo de la razn produce monstruos - and for some people awakening will be cruel |
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#12 | |
Ocean Warrior
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EDIT: much more..
__________________
. Where does human stupidity end? . ![]() ![]() El sueo de la razn produce monstruos - and for some people awakening will be cruel Last edited by volodya61; 01-09-13 at 03:21 PM. |
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#13 |
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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Like what?
But somehow this has been changed. Or maybe the value is different when I have the ships sunk, rather than exploded in half. |
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#14 |
Seaman
![]() Join Date: Jan 2013
Posts: 41
Downloads: 104
Uploads: 0
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I have a few questions:
1. I get new radio messages in 25m depth! I think, it should only work when the boat is on the surface! How can I change this? 2. I get anoying footsteps sounds when I use the hydrophone! Which sound file is it? 3. Where can I read the status messages which I have sent? Current Modlist: Dynamic Environment SH5 Basemod (normal ) V2.1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_21_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt w beards Speech fixes and additions (german version) NewUIs_TDC_7_2_0_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith Reworked Morale and Abilities v.1.1 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA sobers no footstep sound mod Grossdeutscher Rundfunk TDW patcher Thanks for any help! |
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