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-   -   Need some assistance with SH5 (https://www.subsim.com/radioroom/showthread.php?t=201287)

Yukicore 01-08-13 10:29 AM

Need some assistance with SH5
 
Hey guys.

Okay, I need some help to find where I can increase the time of a sinking ship is visible to the player in SH5, as they tend to disappear as they are sinking, if not sinking fast enough.

Also I have this weird issue, that the terrain is changing up to different random rock placements and plantation, is this fixable? When I firstly started the game I didn't notice that, I was using external camera to guide me trough the shallow waters, so that I don't hit any rocks.
But now that the terrain is doing this, it's quite difficult.

And is it normal that with UI mod (I believe), you can go trough terrain near ports, using external camera.

Many thanks, and I hope that someone cane help me with these problems. :up:

Trevally. 01-08-13 12:35 PM

You cant hit the rocks - only the sea bed:up:

Yukicore 01-08-13 03:42 PM

Oh, but when cruising underwater, after crash diving, the submarine somehow gets damaged, even though it doesn't touch the sea bed, also after installing mods, there seems to be invisible sea bed above the visible sea bed textures, and the opposite in ports.

gap 01-08-13 03:54 PM

Quote:

Originally Posted by Yukicore (Post 1990000)
Oh, but when cruising underwater, after crash diving, the submarine somehow gets damaged, even though it doesn't touch the sea bed, also after installing mods, there seems to be invisible sea bed above the visible sea bed textures, and the opposite in ports.

This is a known bug of the stock game, and another hardcoded feature. A while back, TheDarkWraith released a patch partly fixing the issue, but it resulted that for some memebers it had worse side-effects that benefits.

You can give a try to it, if you want. I think it is still included in his Generic Patcher pack. Get the latest version here:

http://www.subsim.com/radioroom/show...39#post1621039

P.S: I had a look to the list of features, and it seems that TDW released a fixed version of the above mentioned patch. It is called "sub on bottom patch" :up:

bart 01-09-13 05:49 AM

Quote:

Originally Posted by gap (Post 1990003)
This is a known bug of the stock game, and another hardcoded feature. A while back, TheDarkWraith released a patch partly fixing the issue, but it resulted that for some memebers it had worse side-effects that benefits.

You can give a try to it, if you want. I think it is still included in his Generic Patcher pack. Get the latest version here:

http://www.subsim.com/radioroom/show...39#post1621039

P.S: I had a look to the list of features, and it seems that TDW released a fixed version of the above mentioned patch. It is called "sub on bottom patch" :up:

He did, I managed to install it yesterday using his patcher and it seems to work. If you hit the sea bed at speed though....crunch!!

gap 01-09-13 06:47 AM

Quote:

Originally Posted by bart (Post 1990181)
He did, I managed to install it yesterday using his patcher and it seems to work. If you hit the sea bed at speed though....crunch!!

Cool! :up:

Yukicore 01-09-13 12:37 PM

That's great! But I can't say this was a very painful issue to me, as I try to avoid combat/contact in shallow waters with tankers and submersion, or simply submerging in shallow waters.

How about the seabed terrain switching and increasing sunken ship's visibility before disappearance, and see trough sea bed textures in shallow waters.

gap 01-09-13 01:17 PM

Quote:

Originally Posted by Yukicore (Post 1990300)
How about the seabed terrain switching and increasing sunken ship's visibility before disappearance

This is a stock behaviour: the seabed (including rocks, seaweeds, etc) changes whenever you move the camera from it. No way to fix it :yep:

Quote:

Originally Posted by Yukicore (Post 1990300)
and see trough sea bed textures in shallow waters.

This is added by one of TDW's mods, I believe New UI's. I think it has to do with some camera setting, but I am not sure about it

volodya61 01-09-13 02:54 PM

Quote:

Originally Posted by gap (Post 1990312)
This is added by one of TDW's mods, I believe New UI's. I think it has to do with some camera setting, but I am not sure about it

These are settings of the file - cameras.cam.. in stock was not ability to move the camera close to the objects, after the appearance of this ability the camera can pass through some objects.. everything has a price..

Yukicore 01-09-13 02:56 PM

Quote:

Originally Posted by gap (Post 1990312)
This is a stock behaviour: the seabed (including rocks, seaweeds, etc) changes whenever you move the camera from it. No way to fix it :yep:

Oh damn... I don't know, however, how come I didn't notice this, when I was hunting some ships at shallow waters, maybe it was because near a port. Oh well...

This is added by one of TDW's mods, I believe New UI's. I think it has to do with some camera setting, but I am not sure about it

However I'm pretty sure, I can also move the camera inside the cities, and trough some objects, that I couldn't without it. So, it seems I'll just have to deal with it.

Thanks for the help, you've really helped me a lot, you deserve a cookie. :yep:


So... that pretty much buries all the issues, however the smell will still be in the air. Only the one last question remains about the sunken ship's remains disappearance. I would like to increase the time they are visible. This time has been decreased, somehow, with one of my mods, probably UI mod.

Quote:

Originally Posted by volodya61 (Post 1990368)
These are settings of the file - cameras.cam.. in stock was not ability to move the camera close to the objects, after the appearance of this ability the camera can pass through some objects.. everything has a price..

Oh, unfortunately I can't change up the file in any way, since it looks like this in notepad

8aY` —D>e
CamUserData J 8aY` — 6 2 CamUserData Camera PreviousCamera
$ ,.=` —D>e
RestrictedRotation ,.=` — ‹ RestrictedRotation ! Azimunth Min 4 Max 4C" Elevation Min € Max €? Tight Targetable AffectParent

............................

And what does modifying it give you anyway, only ability to take a closer look at your submarine's bad textures and ugly cities?

volodya61 01-09-13 03:06 PM

Quote:

Originally Posted by Yukicore (Post 1990369)
..I would like to increase the time they are visible.

it's impossible.. it's hard-coded in the .exe-file

PS: mods doesn't change the .exe-file

volodya61 01-09-13 03:10 PM

Quote:

Originally Posted by Yukicore (Post 1990369)
Oh, unfortunately I can't change up the file in any way, since it looks like this in notepad

just remove it from the mods or replace with the stock one..

EDIT:
Quote:

Originally Posted by Yukicore (Post 1990369)
And what does modifying it give you anyway, only ability to take a closer look at your submarine's bad textures and ugly cities?

much more..

Yukicore 01-11-13 10:52 AM

Quote:

Originally Posted by volodya61 (Post 1990375)
much more..

Like what?

Quote:

Originally Posted by volodya61 (Post 1990372)
it's impossible.. it's hard-coded in the .exe-file

PS: mods doesn't change the .exe-file

But somehow this has been changed. Or maybe the value is different when I have the ships sunk, rather than exploded in half.

Moin 02-09-13 02:45 PM

I have a few questions:
1. I get new radio messages in 25m depth! I think, it should only work when the boat is on the surface! How can I change this?
2. I get anoying footsteps sounds when I use the hydrophone! Which sound file is it?
3. Where can I read the status messages which I have sent?

Current Modlist:
Dynamic Environment SH5 Basemod (normal ) V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
NewUIs_TDC_7_2_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
Reworked Morale and Abilities v.1.1
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
sobers no footstep sound mod
Grossdeutscher Rundfunk
TDW patcher

Thanks for any help!


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