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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
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well the GWX team was disbanded... but what about coming out of retirement for a small amount of time to build a super mega mod for SH5 very much like they did with SH3. i mean just temporally. yes i know alot to ask but lets just face it it would be interesting and easier on some to have an easily installed super mega mod like GWX
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#2 |
Stowaway
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Not gonna happen from my point of view.
Besides, there are GREAT modders already bashing away at SH5! ![]() Just check any post in the SH5 mod forum and you'll see them all working like busy little beavers!! ![]() You don't need us coming around and mucking things up. ![]() ![]() |
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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See that's what irks me about these posts. I find them to be a tad bit disrespectful of the hard working people who are currently modding the hell out of SH5. "Oh you guys aren't good enough, we need the GWX team"...just comes across bad, in my opinion.
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#4 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
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I did not mean to insult anybody. i just liked the easy install .exe of GWX3 gold... if some of those super mod lists could be turned into an install like that it would be nice. or one large file in the megamod file that is JSGME capable but something that doesn't take an entire month.
personally right now i am running vanilla so i can see how bad it is... and the one thing keeping me from working on the mod lists is that long time sure it should not be easy but then again making it a little easier would make those super mods more appealing. |
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#5 |
Ace of the Deep
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I don't understand such posts at all.
To me they sound not only somewhat insulting, but also very unobservant and careless. I understand the beauty of GWX... But think HOW LONG was it developed. I understand how nice it is to download everything in one go. But such posts also tell me that people don't really read the forums or smth. Look at how much stuff is going on in the SH5 Mod section. There is constant progress, new ideas, new modders (we now apparently have a frikking 13 and 14 yo kids doing amazing work!) How do you exactly even imaging to do a mega mod when there is so much going on? At the same time we just tipping the top of the iceberg: TDW discovers new stuff in exe and other files every day. GR2 editor is just getting to the needed level (and again - TDW is the one who is working on it). so yeah... think about it... |
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#6 | |
Stowaway
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great idea, im glad you agreed to do it and upload it for all of us. to start with you must greate a list of all the mods you want to use and contact each and every modder to get there help and permission to merge the files without conflicts then give proper credit to all in a read me detailing all the changes that will happen to the game and instructions for any explaining that must be done. undoubtedly there will be some mods that just are not compatable with others so you will have to choose which must be left out for those reasons unless the mod creator can find a solution. im not being sarcastic here, all it takes is someone who cares enough about having it to stop waiting for others and do the work to make it happen. the modders here are always willing to give you all the advice and help you need if you are willing to do the work. now the only catch is you need to keep up with them and update the files everytime a mod changes or gets updated that is in your bundle, its not that big a deal but you must now devote your time to tracking the developement of all these mods to keep them up to date |
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#7 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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well thats the problem i could probably try to do it but i am not sure how to go about combining all those mods so you don't get the conflict messages... like you do in JSGME also the only mod experience i have is editing the CFG data files to give me when i want to screw around near unlimited deck gun ammo... and that is on SH3
also time is a constraint as being a student and working |
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#8 |
Weps
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 360
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While it is true that there is no SH5 supermod out there for everyone to install-ready to use alot of work has been done to help people on their way to install mods etc.
First if i were you i would just start to read alot in the SH5 forum, there are enough good modders out there that are on the forum on a daily basis and i'm sure they are glad to help you out with installing and preparing to have the game tailored just like you want it. Modding is not really difficult, you just have to start somewhere as most of us did at any given time, it takes a little effort but once you understand the whole thing modding is relatively easy and you can experiment wich is more challenging and interesting in my opinion than just install a supermod without really knowing what changed the game. There are modlists in the SH5 forum that are tested and stable and provide alot of enhancement to the stock game, just try and fiddle around with the game, it won't bite you. The payback for your own effort to get things running is way more satisfying than just install something.. And yes, the modders deserve huge credit, as all the modders for all the different SH games do! I'll just leave it at that ![]() |
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#9 |
Navy Seal
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Well there's your problem right there
![]() Seriously guys, let it go. GWX were a great team with their time to shine, but it doesn't mean they should be looked at as the one and only. Nor are GWX all there was to the SH3 community, and I think a lot of people forget to give credit to all the things that happened before and around GWX that allowed much of it to happen. While I agree that a full megamod would be a huge boost to the SH5 community, let new guys shine and do things their own way. Modding is not like commercial development, and it's not about how much the community wants a mod. As with GWX, it's a personal and team effort, motivated by modders' passion and not somebody else's wishes. You can wish all you like, but you can't bring back people who've moved on, because if their motivation is not there, it's not there. Instead, give your support to those who are doing the actual work here and now, and let them foster their passion into something new. Stop making the currently-active modders feel like they live in the shadow of the great and all-powerful GWX. Care more about their work, not the supposed second coming of GWX which will never happen. |
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#10 | |
Stowaway
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Very well said! ![]() |
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#11 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
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Not to mention that by working outside of a GWX team on SH5, modders like TDW and privateer DO actually EXPLAIN how they achieve things for all modders to learn this time... eheh
![]() ![]() ![]() Even if it makes it take more time, I for one, prefers a bunch of modders that won't go "silent running", per se |
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#12 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Navy Seal
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Oh, and as for a megamod, like I said, it'd be a huge boost. If I have the time and energy, I might well get involved in (and suggest to Neal) the idea of a Subsim-sponsored mod collection of some sort. I think Sober's mod list is already a good part of the way there. A lot of the smaller mods that make up that list have matured well by this point. From Subsim's perspective, it'd be a great thing for our community if we could somehow get a complete set of mods in one download, one install. I'm sure it'll happen, just a matter of when and how.
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#14 | |
Ace of the Deep
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#15 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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ok so maybe the GWX crew was a bad thought. but a mega mod would be nice.
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