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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Serial Port Protector
Join Date: Sep 2002
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Stormy...... Last edited by Stormfly; 09-01-10 at 05:05 AM. |
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#2 |
Swabbie
![]() Join Date: Feb 2009
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Really Really Cool can-t wait to try it out when its finnsh
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#3 |
Serial Port Protector
Join Date: Sep 2002
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still looking for that damn orange periscopes textures
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Stormy...... Last edited by Stormfly; 08-20-10 at 01:09 PM. |
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#4 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
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Wait... what warship mod is this for?
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#5 |
Serial Port Protector
Join Date: Sep 2002
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...ohh iam pimping Chinese U47`s at the moment, including brand new surface ship soundpackage, new much more realistic damage and sinking effects (by by "ueber Bismarck", a nickel steal armor is fine, but this was to heavy), including a standing captain (you) sinking together with the ship, more ammunition, more realistic armor and hitpoint settings for ai war ships, altered smoke and fire effects (got Urfisch modstrike effects into Living silent hunter) for that... etc etc
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Stormy...... |
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#6 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
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Thats awesome. Make sure that Graf Spee is a priority, I love that ship
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#7 |
Nub
![]() Join Date: Sep 2010
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After a few years off SH3 (switched from "student" to "real life work"
![]() I stumbled on the Warship mod and (beeing my little boy's dream from the release of SH3) I decided to give it a go. I think that the with this mod the whole game becomes like a new simulation, and I can't wait for future updates. I have Sh3 + GWX 3.0 gold and 16km horizon; and I have a few questions: 1) I can't make this mod work with the widescreen mod I use for GWX. Is there a way to make it work or do I have to wait for future release? 2) I think that all the "pimping" you have done so far is fantastic, but I would go much further than just that word, it really shows how much time and effort was spent to make the original mod even better ![]() 3) I noticed (a "problem" with SH3 from the beginning) that (I think) the aim of the ships is too good for the distances at wich the battle is waged at the beginning (15km or so) so I would like to ask if in the future the aim of the ships will be turned down a little (cc 10%)? or is it just fine as it is? I will be following closely this thread, hope to hear more news and a modded release soon. Keep up the great work and sorry for my English. SH3 FOREVER! ![]() |
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#8 |
Serial Port Protector
Join Date: Sep 2002
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welcome back U-274 !
1) ...there is no final descision taken on which UI-mod this package is finaly based later, a widescreen version of this UI is not planed, good widescreen UI`s are rare and realy needed. 2) thanks for the kind words, just putting some good things together, adding here and there something. 3) may i ask in which order you activated which mods exactly ? You know the British Home Fleet is a dangerous opponent, so i dont liked to kill them all the time and everywhere without get killed myself, so i adjusted next to own damage and flooding behavior, ai`s cannons error angle to 2.5 deg together with new visual sensor settings (for 20k admosphere), because they should hit you also from far distance from time to time ![]() still working on the damage model and armor settings, will also add some more skilled default crew (for MP) regarding gunners, engineers and so on.
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Stormy...... Last edited by Stormfly; 09-04-10 at 06:37 AM. |
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#9 |
Mate
![]() Join Date: Jul 2010
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amazing screen shots !
By the way, which files are related to fire and smoke?? Meterials???or any others?? |
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#10 |
Engineer
![]() Join Date: May 2010
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This is amazing but when are you going to release this?
Because I would love to have this... ![]()
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-Kapitänleutnant Richard L. Römer ![]() |
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#11 | |
Serial Port Protector
Join Date: Sep 2002
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![]() Quote:
- the damage screen ? - the surface sound package ? - the new damage and sinking behaviors`s ? - the new armor settings for ai ships ? - the special merged Urfisch (WarAceCampaign smoke) and fire effects ? - the merged Mikhayl`s s-boot interrior and side gauge ui ? ...do you want this as single modules or as a complete package ? ...do you want this for GWX, Warace Campaign or Living silent Hunter ? at the moment, iam testing a complete package which is part of ComSubsPac Special Edition for Living Silent Hunter... ![]() if you want to test this first release, you have to download and install the whole special mod package that we use at current. i think i will also produce a preview video of this ![]()
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Stormy...... Last edited by Stormfly; 10-01-10 at 05:27 PM. |
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#12 |
Serial Port Protector
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have a look in /Library/particles.dat and textures.
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Stormy...... |
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#13 |
Serial Port Protector
Join Date: Sep 2002
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actual version have also a new damage/flooding behavior, special mix between anti instand death, longer repair times and Warship charactaristic armor/hitpoint values, armor and hitpoint values independent for each ship.
![]() ...result is a much more immersive and challenging warship gameplay because of more interaction with the damage screen, do more crew management and "i am thinking that i am sinking feeling"
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Stormy...... Last edited by Stormfly; 08-29-10 at 04:40 PM. |
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#14 |
Serial Port Protector
Join Date: Sep 2002
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here is a 23 minutes ingame footage (work in progress), using one of our mp missions for norway...
...leaving norwegian fjord at Fedje, enganging allied landing, support and battle groups. http://www.filefront.com/17253369/St...ssentials.wmv/ ...for some reason a special mixed flooding sound wont play while recording a video ![]() current readme: - Added compatibility with Living Silent Hunter campaign and multiplay mode. - Added working battleship damage, shopping and campaign screens. - Reworked armor, equipment and hit points to more realistic values, you will sink mostly with your ship, much reduced instand death. - Reworked flooding and damage behavior, reduced crew repair efficiency for best balance and gameplay immersion. - Added new warship effect entrys regarding fire, smoke, oil and exploisions, if system or compartment is repaired, fire and smoke should stop. - Added special surface sound package including many new much more fitting sounds. (some alert sirens are not historical correct) - Added ship interrior from Mikhayl`s superb S-Boot Mod. - Integraded left UI OLC gauges from Mikhayl`s S-Boot Mod. - Added last MEP 20k admosphere mod created by Makman94. - Adjusted AI cannon range and max error angle. (set for 20k admosphere atm) - Removed dive and surface commands from commands.cfg`s - Added new command for "case fire" for main guns ( Control + Spacebar ) - Added new command for "case fire" for AA guns ( Shift + Spacebar ) - Removed searchlights from BB, CA, CL, CV and merchants. - Effect particles special mix between Urfisch ModStrikl beta and Living silent Hunter (including ship horns, sirens, red distress flare). - Searchlights disabled for merchants, BB,CA,CL,CV , No starshells for merchants. - Added special MP Missions for Living silent Hunter SCP Special Edition. - Added modifikations to be playable in Living Silent Hunter campaign mode. (Flotillas, spawnpoints in harbors, renown for a Pocket BB at start). - Added special Submarine mod folders for multiplay (each player have to stay in the same Ge(number) class.
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Stormy...... Last edited by Stormfly; 09-01-10 at 05:00 AM. |
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#15 |
Swabbie
![]() Join Date: Aug 2008
Location: Denmark
Posts: 5
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That is quite nice there stormy. After trying out the different versions, I think the MOD is nearly there. SHIII must be pushed to near its limits with LSH and WSM on top of it.
Calm seas! ![]() |
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