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#1 |
Nub
![]() Join Date: Sep 2012
Posts: 2
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In Silent Hunter 4 Stock game, are the number of Japanese warshisp, especially destroyeres realistic?
As far as I remember, at the start of the pacific war Japan Navy had around 120 destroyers in total... I hope in the SH4 stock game, DD does not appear endlessly... |
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#2 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
Downloads: 9
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Yes and no. Say you go to Japan and sink 8 destroyers. Next patrol there will be four less destroyers. If you then sink 2 more destroyers next patrol there will be 3 less the patrol after.At least this is how my game seems to work (I modded it so i can see how many types of ships are in game at the moment)
As for the number being realistic no it's not. It just spawns a number into the game depending on where you are at the moment. If your in Japan it might put 15 destroyers into that grid(s) area. Hope this helped ![]() Last edited by TwoGamers; 09-15-12 at 09:57 PM. |
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#3 |
Rear Admiral
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Nothing really realisitc in numbers. If a group spawns 8 DD's, you could sink them all, lose the group, find it again and they will all be back. Now some mods will eliminate certain ships historically, such as RSRD when the ship was sunk for good, but until then you can sink it as many times as you can find it. For instance, you could sink the Yamato 100 times in game, even though only two existed.
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#4 | |
Nub
![]() Join Date: Sep 2012
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() If you want realistic shipping, use RSRDC. It provides the most historical/realistic shipping levels. Stock puts out too many ships (or so I'm told). |
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#6 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
Downloads: 9
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kikanju I mad eit I haven't put it online
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#7 |
Ensign
![]() Join Date: Nov 2009
Location: France
Posts: 223
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Do not believe everything that is told ....
There is NO mod that depicts each of the IJN ships and making them disappear to when they sank. Some mods have at least one ship per class, except for DD Kagero, Shimakaze, CL Nagara, Oyodo, Tenryu, Yubari, CVE Hosho, Kaiyo, Ryuho, Ryujo, Chitose after 1943, CV Akagi, Kaga and many others ... Such work would require months of preparation and would inevitably tarnished error because nobody knows it all. Some modders have simply copied a similar profile to make a new ship, but this is an illusion.
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Not even close to realistic. The stock game has late war DDs at the start of the war, and in a single 1942 time frame there are vastly more DDs at sea that japan had during the entire war (including kaibokan) combined.
The stock campaign is worthless.
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"Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one." — Thomas Paine |
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#9 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() Quote:
Your points are well taken, but I'm thinking more along the lines of the volume of traffic, than the particular ships. Substituting a similar ship for one not in the game database, or not eliminating one that was sunk at a particular date is one thing, spawning five times as many ships in the game and throwing them out where they would have no rational reason to be, just to make the game more "exciting", is quite another. Some seem to harbor the idea that patrolling in a submarine is very boring if you do not encounter an enemy ship every single day. |
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