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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Ok so here is the problem
Am trying to import the SH5 Kiel port into SH3 Is in dat form and shows in game ![]() Now the normal way of positioning ports and other objects in the Terrain/Locations folder is to add the co ordinates and heading etc on the Locations cfg Well have done that and no matter what coordinates or heading I change the port doesnt move. Ok so thought lets try a different way , make the port a land unit. So placed all relevant parts in the right folders and created an entry on the LND ![]() Same result Whatever heading change I make the port doesnt move ![]() ![]() ![]() ![]() ![]() So now am stumped ![]() Any ideas anyone ?? |
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#2 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
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A. That's freakin' awesome!
B. I didn't even suspect this would work! C. Change its orientation and position with S3D? D. That is ultra-awesome! edit: I meant C. Change its orientation and position inside the .dat file using S3D....
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#3 |
Black Magic
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Did you attach StaticObject controller to the main node in the dat file?
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#4 |
Rear Admiral
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Location: Swindon, England
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@ postalbyke
yeah could change position in dat using S3D though would prefer to do it the correct way esp as need the TGA for HB_Kiel to show correct ingame also. Plus dont think would get the final position as needed just by using the dat positional changes. Wasnt sure it would work either but if you dont try you never know @DarkWraith No - the dat I used for import was already an ingame dat and just replaced like for like nodes etc Not noticed that controller on any of the dats I checked with S3D Will look into that tho Thanx for the suggestions ![]() Last edited by bigboywooly; 03-23-12 at 03:34 AM. |
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#5 |
Sea Lord
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#6 | |
Rear Admiral
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Location: Swindon, England
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![]() Quote:
![]() Possibly SSB Been a long week ![]() |
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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May be it will sound silly... but you didn't forget to insert a marker (empty) chunk: Type 5, subType 0, dataSize 0..?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#8 | |
Rear Admiral
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Location: Swindon, England
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![]() Quote:
All help appreciated ![]() S3D doesnt give the option to add a type 5 chunk - goes from Nodes = 4 to Properties = 6 No 5 ![]() |
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#9 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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If you did your *.dat file (Kiel port) from scratch, you have to add Type 5 marker...
Use S3D, you just export this chunk as *.rawchunk file from stock dat-file and then import into the beginning of new file (after Start chunk). ![]() ![]() Maybe this will help you..? ![]() P.S. Even easier it can be done with HexEditor... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-03-12 at 01:37 AM. |
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#10 |
Rear Admiral
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Location: Swindon, England
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Ah thanx Anvart
Will give that a try and yes a hex editor may be easier in your hands but in mine ![]() Appreciate the help ![]() |
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#11 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
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Any luck here? I've been eagerly awaiting news of your success/imminent demise
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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