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Old 02-01-12, 10:17 AM   #1
89
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Physics of ships that were torpedoed?

Hello,

I am having a very serious problem with SH5, the ships that I hit with torpedoes behave in such a way that completely ruins all the immersion: they jump out of water(!) from 1 meter to huge leaps of tens of meters, if broken into two, they fly apart very easily - from few meters to tens of meters(!).

I have this behaviour with TDW FX_Update 00019, or with BRF1.3 (no I did not use both mods together), and now, I've disabled ALL mods, the stock game also does this. This does not happen ALL the time, but extremely often for me. Is this problem common knowledge?

I usually test by going into "Against the odds" Historical mission and just blow up the friendly tankers that are in front of me in the harbour. Here are some photos (I could not make an ingame screenshot, pressing printscreen makes a picture of the big chested lady from the intro)



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Old 02-01-12, 12:27 PM   #2
Trevally.
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Hi 89

Have you every installed a torp mod (1 hit 1 kill etc)
If so, perhaps part of the mod remains after uninstalling.

Also - you should not test on your own ships
If you do not get ctd - then flying boats

This is a good mission (quick to load) for testing torps etc
http://www.subsim.com/radioroom/down...o=file&id=1608
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Old 02-01-12, 02:17 PM   #3
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Thanks for your answer!

I do not have any torpedo mods installed yet, but yes I was testing on own boats for quickness. So its only own boats that behave like that? And yes, I did get ctd when I blew up own boat and and TDW stuff installed, without his mods I the game does not crash but they fly all over the place

Many thanks for the mission suggestion, I'll install and test again.
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Old 02-01-12, 04:03 PM   #4
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Oh, and next time don't photo or scan your screen. Just press Ctrl+F11
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Old 02-01-12, 06:01 PM   #5
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Yep, with testing mission that was kindly suggested by Trevally, the boats no longer fly. So that's the good news.

The bad news is that their sinking behaviour is much-MUCH more simplified than SH3's. Boats stay level, draw water without listing to one side, etc

Is there a mod that addresses that?
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Old 02-02-12, 01:05 PM   #6
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Quote:
Originally Posted by 89 View Post
Yep, with testing mission that was kindly suggested by Trevally, the boats no longer fly. So that's the good news.

The bad news is that their sinking behaviour is much-MUCH more simplified than SH3's. Boats stay level, draw water without listing to one side, etc

Is there a mod that addresses that?
I've noticed this, too. It's very difficult to tell if I've damaged a ship enough to sink it when it doesn't really do anything but sink all nice and level. A mod that fixes this behavior would be awesome.
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Old 02-01-12, 06:02 PM   #7
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Quote:
Originally Posted by Michael13 View Post
Oh, and next time don't photo or scan your screen. Just press Ctrl+F11
Cheers for that, I was pressing printscreen but all I always got was the woman from the intro movie
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Old 02-01-12, 06:27 PM   #8
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That is very weird, maybe its cause from hitting the boat in shallow waters and close to a port and land. Combination of two could cause a weird glitch in the model physics. Like it doesn't know what to do, its too shallow to sink while close to land, so it pops up.
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