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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2009
Posts: 6
Downloads: 10
Uploads: 0
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Hi all!!
Firstly thanx to all the NYGM developers. I have just installed it after a few years of GWX, and it is brilliant. I just have a problem with both periscopes. If i extend it whilst submerged it looks as though it still has water in it. also it will automatically retract once i let go of the "page up" button. Both periscopes do the same. If i look through them whilst on the surface they are fine. If i extend it before i dive it will "fill" with water and retract when i dive. I am just on my first mission. Is it damaged?? Never seen it before.. Espus |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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In the NYGM manual they mention that in real subs the scope was unsuable above about 4 knots as it started to physically vibrate making it unusable - the watery effect is an emulation of this as vibration cannot be modded.
At about 6 knots I think it is, the mod auto-retracts the scope as, again in RL, the scope would be dammaged going above this speed. The mod essentially now forces you to go slow when using the scope. ![]() |
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#3 |
A-ganger
![]() Join Date: Jan 2012
Posts: 39
Downloads: 71
Uploads: 0
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The hardcode fix stickied in the sh3 mod section of this site will give you the same results
"Periscope-Fix (V15D or later) Restricted Periscope usage for higher speeds
Last edited by diluvian; 01-18-12 at 02:13 PM. |
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#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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I must be losing it....
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#5 |
Swabbie
![]() Join Date: Jun 2009
Posts: 6
Downloads: 10
Uploads: 0
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That explains it then.. Thanx!
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