SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-13-11, 02:25 PM   #1
Brodie9666
Swabbie
 
Join Date: Sep 2011
Posts: 9
Downloads: 26
Uploads: 0
Default Essential Mods

Hello everyone,

Firstly let me break the rules by immediately going off topic on my own thread and saying a massive hello, this is my first post of many in this community.
I would also like to say a thank for all the help you gave me when playing SH3 although you never knew it, i was lurking silently in the background reading your forums and gleening hints and tips from you all

Ok now back on topic.

I played SH3 for a while. years ago and really liked but the world of MMO's pulled me away and i started playing Lord of the Rings Online.
A week ago whilst trawling through Amazon.co.uk i come across a copy of SH5 for a few pound and was suddenly transported back to my SH3 days and in a moment of nostalgia bought it.
It arrived a few days ago and after the initial shock at seeing the massive changes that have occured in my absence i was immediately sucked back into the SH world.
Now i know these games are never perfect upon launch, in fact it can often take several years to get them ship shape, this is part of the appeal for me strangely enough. I also know that you hard working people put a lot of time, effort and love into making fantastic mods etc to improve the game for everyone else.

So here is my question and the reason for this thread.

What, in your expert opinion, are the essential mods for Silent Hunter 5 and why?

Now i know its based on personal preference and game play style.
Well i dont exactly play on the most realistic settings, in fact if it creeps up beyond 30 % im bricking it. I do however like beautiful graphics, additional missions, history and atmosphere, (i remember a mod years ago which would allow you to listen to actual radio broadcasts on your radio as and when they happened if you tuned in on the correct dates - things like that are right up my alley!).
Oh and something to stop the crew spinning around when im talking to them would be nice.

Thanks

Brodie.
Brodie9666 is offline   Reply With Quote
Old 09-13-11, 03:01 PM   #2
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
Default

hi, and welcome!
...allthough you already seem to feel at home for a while.

I guess you are a little overwhelmed by all the mods outthere, as I am.
I too bought the game recently, and after I finally finished a new gaming-rig this weekend, I'm about to submerge into SH5.

After spending some time in the mods-section, I think it's wise for you to go have a read here:

- 1st, a list of mod-loadouts that players have posted.

- and 2nd, 2 links to a couple of larger super-mods, that are a collection of great stuff that modders have created:

Magnus Opus (MO)

AVC 2

happy hunting!
__________________



Paajtor is offline   Reply With Quote
Old 09-13-11, 03:03 PM   #3
Cold_Gambler
Watch
 
Join Date: Aug 2011
Posts: 30
Downloads: 2
Uploads: 0
Default

Hey Brodie,

seems like a number of us new Kaleun's have had the same experience (seeing the screenies prompting impulse buy of discount-bin SH5).


I've tried TheDarkWraith's Magnum Opus mega-mod + his New UI mod but stopped using it because I found the AI too rigorous for my taste (I've since discovered that they can be toned down to be much less aggressive). MO is a comprehensive mod pack and well worth giving a try.

I've currently using Obelix's AVC 2 mod pack and really like the way everything is presented... more "period" than MO, but it's a matter of subjective taste. I'm not into very high difficulty settings, so perhaps try AVC first and see how you like it.

I haven't tried up Open Horizons yet (I want to give the stock career a full run-through first) but it looks like another "must have" on the mod list to me.

Other than that, I like the Critical Hits mods for torps and guns which, to me seems to implement a more realistic range of torpedo and shell damage. The nice thing about JSGME is that it's fairly easy to come up with one's own "mod soup".
Happy hunting,
C_G
Cold_Gambler is offline   Reply With Quote
Old 09-13-11, 03:36 PM   #4
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by Cold_Gambler View Post
Hey Brodie,

I've tried TheDarkWraith's Magnum Opus mega-mod + his New UI mod but stopped using it because I found the AI too rigorous for my taste (I've since discovered that they can be toned down to be much less aggressive). MO is a comprehensive mod pack and well worth giving a try.
You can always run IRAI and adjust the difficulty of AI before enabling the mod.
mia389 is offline   Reply With Quote
Old 09-14-11, 10:20 AM   #5
lazlow
Sailor man
 
Join Date: Aug 2011
Location: In scapa flow sinking your battleships
Posts: 49
Downloads: 50
Uploads: 0
Default

First off welcome.

I am also recently playing sh 5 and have had a few headaches re- mods, i wont play without them though so sticking to it,apparently it seems theres a correct order to install some mods so it might be worth asking/researching what order to install youre chosen mods.

Other than that id say essential mods for me are open horizens II ,magnus op,churchs nav map,critical hits >torpedos,equip upgrades,ohII light campaign radio messages and finaly newui`s by the dark wraith.

Without these i probebly wouldnt play so its worth saying thanks to the modders for thier efforts,im planning on adding more mods some enviroment mods and such but i want to get my current mod soup stable first, with some ( see a lot ) help from these guys here im getting there.
__________________
Worst Silent hunter player eu
lazlow is offline   Reply With Quote
Old 09-14-11, 10:25 AM   #6
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

Welcome aboard at last

I'm keeping an eye on this one, as I bought SHV several months ago and haven't actually done anything but the training
__________________
Herr-Berbunch is offline   Reply With Quote
Old 09-14-11, 10:52 AM   #7
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Install orders can be checked for validity with TDW's SH5 Validator:

http://www.subsim.com/radioroom/showthread.php?t=186975

If you're using any combination of IRAI, FX Update & TDW's New UIs, they should be installed in that order. The rest of it is just common sense for the most part - remember that whatever is installed later will overwrite any earlier versions - so if you install two different wave mods, for example, you'll only see the effect of the last one, as they both use the same file and the last will overwrite the first.

In terms of 'must have' mods, opinions differ of course. I have a list in my sig containing the mods I'm running at the moment, in the right order, and Sober and Mia both have good lists too.

For quick reference, all of these I consider essential:

Magnum Opus
IRAI
FX_Update 019
New UIs with TDC 6.7.0
Open Horizons II campaign mod
Dynamic Environment pack

I also really favour KZS' Hull Wetness mod, Vorkapitan's Enhanced Caustics and Mia's Real Sink. All of these can be found in the Mods forum with a little searching.

Finally, you'll also need TDW's SH5 Exe patcher regardless of what mods you use (this fixes the broken Hydrophone), and the D3D Antilag file that improves fps. Neither of these last use JSGME, just follow the instructions included:

http://www.subsim.com/radioroom/showthread.php?t=181433
http://www.subsim.com/radioroom/down...o=file&id=2871

0rpheus is offline   Reply With Quote
Old 09-14-11, 01:09 PM   #8
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by 0rpheus View Post
Install orders can be checked for validity with TDW's SH5 Validator:

http://www.subsim.com/radioroom/showthread.php?t=186975

If you're using any combination of IRAI, FX Update & TDW's New UIs, they should be installed in that order. The rest of it is just common sense for the most part - remember that whatever is installed later will overwrite any earlier versions - so if you install two different wave mods, for example, you'll only see the effect of the last one, as they both use the same file and the last will overwrite the first.

In terms of 'must have' mods, opinions differ of course. I have a list in my sig containing the mods I'm running at the moment, in the right order, and Sober and Mia both have good lists too.

For quick reference, all of these I consider essential:

Magnum Opus
IRAI
FX_Update 019
New UIs with TDC 6.7.0
Open Horizons II campaign mod
Dynamic Environment pack

I also really favour KZS' Hull Wetness mod, Vorkapitan's Enhanced Caustics and Mia's Real Sink. All of these can be found in the Mods forum with a little searching.

Finally, you'll also need TDW's SH5 Exe patcher regardless of what mods you use (this fixes the broken Hydrophone), and the D3D Antilag file that improves fps. Neither of these last use JSGME, just follow the instructions included:

http://www.subsim.com/radioroom/showthread.php?t=181433
http://www.subsim.com/radioroom/down...o=file&id=2871



I will just add if AI is to hard you can tweak their settings in the IRAI mod. The file is called init.aix and found here
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith\data\Scripts\AI

Below I have what I use. At first I just could not get away from escorts until I changed this.

Code:
#################################################################
###################### Difficulty parameters ####################
# Note: difficulty is in range 0 - 100 with 0 being no difficulty (sensor doesn't exist)
    # all the below get divided by 100 in code
    # for non-merchants
    VISUAL_DIFFICULTY_MIN = 85;
    VISUAL_DIFFICULTY_MAX = 95;
    HYDROPHONE_DIFFICULTY_MIN = 65;
    HYDROPHONE_DIFFICULTY_MAX = 85;
    RADAR_DIFFICULTY_MIN = 85;
    RADAR_DIFFICULTY_MAX = 95;
    SONAR_DIFFICULTY_MIN = 65;
    SONAR_DIFFICULTY_MAX = 85;
mia389 is offline   Reply With Quote
Old 09-15-11, 08:30 AM   #9
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Open Horizons II is a must
  Reply With Quote
Old 11-03-11, 11:11 PM   #10
Jacke
Mate
 
Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by mia389 View Post
I will just add if AI is to hard you can tweak their settings in the IRAI mod. The file is called init.aix and found here
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith\data\Scripts\AI

Below I have what I use. At first I just could not get away from escorts until I changed this.

Code:
#################################################################
###################### Difficulty parameters ####################
# Note: difficulty is in range 0 - 100 with 0 being no difficulty (sensor doesn't exist)
    # all the below get divided by 100 in code
    # for non-merchants
    VISUAL_DIFFICULTY_MIN = 85;
    VISUAL_DIFFICULTY_MAX = 95;
    HYDROPHONE_DIFFICULTY_MIN = 65;
    HYDROPHONE_DIFFICULTY_MAX = 85;
    RADAR_DIFFICULTY_MIN = 85;
    RADAR_DIFFICULTY_MAX = 95;
    SONAR_DIFFICULTY_MIN = 65;
    SONAR_DIFFICULTY_MAX = 85;
    # for merchants
    VISUAL_DIFFICULTY_MERCHANT_MIN    = 85;
    VISUAL_DIFFICULTY_MERCHANT_MAX    = 100;
    HYDROPHONE_DIFFICULTY_MERCHANT_MIN = 85;
    HYDROPHONE_DIFFICULTY_MERCHANT_MAX = 100;
    RADAR_DIFFICULTY_MERCHANT_MIN    = 85;
    RADAR_DIFFICULTY_MERCHANT_MAX    = 100;
    SONAR_DIFFICULTY_MERCHANT_MIN    = 85;
    SONAR_DIFFICULTY_MERCHANT_MAX    = 100;
What about the merchant difficulties (stock values now included in the example)? Does this lead to the merchants easily spotting your sub and eventually making effective attacks difficult?
Jacke is offline   Reply With Quote
Old 11-03-11, 11:18 PM   #11
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


@ Svart! Welcome to SubSim,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 11-03-11, 11:20 PM   #12
Jacke
Mate
 
Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by Vendor View Post
@ Svart! Welcome to SubSim,
...and the 85 degree slope learning curve! Thanks.
Jacke is offline   Reply With Quote
Old 11-03-11, 11:36 PM   #13
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Svart View Post
What about the merchant difficulties (stock values now included in the example)? Does this lead to the merchants easily spotting your sub and eventually making effective attacks difficult?
If you increase their difficulty settings then yes, they will be more difficult to attack. They may spot you sooner, them may call in air support sooner, they may fire guns sooner, who knows. That's the random nature of IRAI
TheDarkWraith is offline   Reply With Quote
Old 11-03-11, 11:48 PM   #14
Jacke
Mate
 
Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
If you increase their difficulty settings then yes, they will be more difficult to attack. They may spot you sooner, them may call in air support sooner, they may fire guns sooner, who knows. That's the random nature of IRAI
Increase ?!?!? Stock in IRAI they have the same difficulty settings as those escorts that mia389 had to tone down to be able to escape at all.

I'm going to set the merchants to the same vales mia389 turned the non-merchants down to.
Jacke is offline   Reply With Quote
Old 11-04-11, 09:15 AM   #15
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Svart View Post
Increase ?!?!? Stock in IRAI they have the same difficulty settings as those escorts that mia389 had to tone down to be able to escape at all.
The stock settings in IRAI will provide a very challenging experience. You have to be an exceptional captain if you want to live. Most people will want to tone those settings down for warship. Having merchant at stock value is ok though.
TheDarkWraith is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.