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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Location: Central Indiana
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Is there any mod that allows me to use my joystick for fine control movements?
It'd be great for some of the faster playable ships Thanks
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#2 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
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no there isnt....
it would complicate the game to much...
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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#3 |
Grey Wolf
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How? Maybe to people that don't use one every day - but I do use one every day.
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#4 |
Navy Seal
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Location: Kentucky
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I dont think such a thing is possible game engine wise.How would use it anyway,to move on foot in the sub control dives? too complex.
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#5 |
Eternal Patrol
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Somewhere buried in the archives is a thread about this.
![]() Whether it could be done ? The answer is there. |
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#6 |
King of the Ocean
Join Date: Mar 2010
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I have a joystick, and yes, it WOULD complicate the game TOO MUCH
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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#7 | |
Grey Wolf
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Location: Central Indiana
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![]() Quote:
When I use my joystick, usually it's 10 inch aerobatic formation flying at 200kts - not 36kts dodging shells.
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#8 | |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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#9 | |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
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Quote:
just picked up Enemy Engaged 2 a month ago ![]() anyway, 200knts is kinda slow (helicopters go 200knts).... arent you flying WWII planes? like i said, i do modern heli/fixedwing sims... so im going at 2,000 MPH+ (Mach 2.1 baby!) ![]() ![]() My joystick: Saitek Cyborg-X
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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#10 |
Navy Seal
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I think you also have to remember that conning a ship and flying an aircraft is something that is done very, very differently. For one, those in charge of navigation, overall command, and actually turning the wheels, are very different people. And it's that way for good reasons.
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#11 |
Eternal Patrol
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I would agree that ships are nothing like planes, but he did specifically mention the playable PT boat, and in those one man controlled the wheel and the throttles, so I guess I can understand.
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#12 |
Navy Seal
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Yeah, though I doubt we can get that easily in a game that's not built for PT boats to begin with.
It's also worth pointing out that the helm/dive plane stations on modern submarines have also long been replaced by sticks, although you won't see the boat's captain on those. That said, by the way, is there a solid PT boat mod for SH4 out there? I feel like I've missed out on something ![]() |
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#13 | |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
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My stick - Saitek X65 flight control system w/ dual seperable throttles, F-16 style pressure sensitive stick, instrument display module, and Saitek pro pedals
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#14 |
Pacific Aces Dev Team
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I think even if you could remap throttle and rudder controls to a Joystick using a 3rd party program (I think there is such software around IIRC) the problem is that the game is not programmed to be linear, i.e. you have simply X number of forward and backward speed settings and not a % that increases linearly with your input. And more or less the same for rudder, plus in both cases the game takes some time to rsponse, as it mimmics the delay in the voice order, the telegraph settinga nd lastly the helmsman acting on the rudder
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