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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Ok, so after a couple of hours of playing SH3, I'm already bored with the auto-aim. (I'm really getting in to the whole realism-mojo already
![]() However, all my torpedo's missed of course ![]() - First, what is the point of determining AoB? What I mean by that is, you typically only fire when you're pointing at the target ie when the gyroangle is as close to 0 as possible. And you try to fire at a 90 degree angle with the target's bearing. Then your AoB should also always be close to 90 degrees right? Then why determine AoB? Clearly, I'm clueless ![]() - Second, timing. The GWX manual says to start with inputting range in the notepad. Then AoB, and finally speed. But measuring speed takes 15 seconds (or 30 when you're trying to be more accurate). By then range and AoB are completely off. Again, what am I missing here? - Finally, when firing your torpedo, does it make a difference at what height you aim your periscope / UZO? Thanks again! |
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