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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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I'm working on a mod that removes the searchlights from vessels that (hopefully, by my POV
![]() This is a tentative list of those I'll be removing the searchlights from: AC4=Cyclops AMM=Ammunition Ship BBAnson=HMS Anson BBBismarck=KM Bismarck BBDukeOfYork=HMS Duke of York BBGneisenau=KM Gneisenau BBHowe=HMS Howe BBItalia=RN Italia BBKingGeorgeV=HMS King George V BBLittorio=RN Littorio BBNelson=HMS Nelson BBNevadaA=Nevada class BBPrinceOfWales=HMS Prince of Wales BBRevenge=Revenge class BBRodney=HMS Rodney BBRoma=RN Roma BBScharnhorst=KM Scharnhorst BBTirpitz=KM Tirpitz BBUSSIowa=Iowa class BBVittorio=RN Vittorio Veneto BCDeutschland=KM Deutschland BCGrafSpee=KM Graf Spee BCHood=HMS Hood BCRepulse=Renown class BrAuxCruiser=Auxiliary Cruiser C3Cargo=Large Cargo CA_Averof=RHN Giorgios Averof CABlucher=KM Bluecher CACumberland=Kent class CADevonshire=London class CAFiume=RN Fiume CAGorizia=RN Gorizia CAHipper=KM Admiral Hipper CALutzow=KM Luetzow CANorfolk=Dorsetshire class CAPEugen=KM Prinz Eugen CAPola=RN Pola CAPr26=Kirov class CAPr26bis=Maxim Gorki class CAScheer=KM Admiral Scheer CAZara=RN Zara CHT=Chatham-type Troop Ship CLAbruzzi=RN Duca degli Abruzzi CLBrooklyn=Brooklyn class CLDido=Dido class CLFiji=Fiji class CLGaribaldi=RN Giuseppe Garibaldi CLKclass=K class CLNOrleans=New Orleans class CLSouthampton=Southampton class COBathurst=Bathurst class COT=Coastal Tanker CVEBogue=Bogue class CVECasablanca=Casablanca class CVGrafZeppelin=KM Graf Zeppelin CVIllustrious=Illustrious class CVUSSEssexCV9=Essex class DEBPS=Uragan Torpedo Boat DS=Large Depot Ship DST=Large Trawler FishBoatL=Motor Vessel FishingBoat1=Motor Vessel Ftboot=Flottenbegleiter class GeAuxCruiser=Commerce Raider GRA=Granville-type Freighter HSL=Hospital Ship KBL=Small Freighter KCA=Passenger/Cargo KGHAN=Large Hansa Freighter KGN=Large Merchant KLAKE=Great Lakes Freighter KLS=Medium Cargo KLSSHansa=Medium Hansa Freighter KMCSHansa=Hansa Freighter KMSSHansa=Hansa Type Freighter KSQ=Tramp Steamer KSS=Small Merchant L01B=Heavy Merchant 01 L02A=Heavy Merchant 02 L02B=Heavy Merchant 02 L03B=Heavy Merchant 03 LL=Liberty Cargo LLS=Medium Cargo LPL=Ocean Liner LSQ=Tramp Steamer LSS=Small Merchant LST=Landing Ship Tank LTMS=Large Tanker LTSF=Small Tanker LUS=HMT Aquitania LUSBremen=TS Bremen LUSEuropa=TS Europa M01A=Medium Merchant 01 M01B=Medium Merchant 01 M02B=Medium Merchant 02 M03B=Medium Merchant 03 M04B=Medium Merchant 04 M05A=Medium Merchant 05 M06B=Medium Merchant 06 M07B=Medium Merchant 07 M08B=Medium Merchant 08 M09B=Medium Merchant 09 M10A=Medium Merchant 10 M10B=Medium Merchant 10 M11B=Medium Merchant 11 M12B=Medium Merchant 12 M14B=Medium Merchant 14 M15B=Medium Merchant 15 M16A=Medium Merchant 16 M16B=Medium Merchant 16 M17B=Medium Merchant 17 M18A=Medium Merchant 18 M18B=Medium Merchant 18 M19A=Medium Merchant 19 M19B=Medium Merchant 19 M20A=Medium Merchant 20 M20B=Medium Merchant 20 M21B=CAM-Ship 02 M35B=Empire-type Freighter M35Hansa=Hansa Freighter M36B=CAM Freighter MAS=MAS Torpedo Boat MSTrawler=Isles class MSTrawler1=Isles class MTBVos=Motor Torpedo Boat NDD_SU1=Novik class NECT=Medium Tanker NFAD=Dithmarschen class NHPB=Vorpostenboot class NKSEF=Coal Freighter NKSMM=Small Cargo NKSS_CAT=Cam Merchant NLCVP=Higgins Boat NLOL=Ceramic-type Ocean Liner NMSR=Raeumboot class NMSS=Sperrbrecher class NOTCW=Whale Factory Ship NPL_Hap=Small Passenger\Steamer NPL_KDF=KDF Steamer NPTB=Small Ocean Liner NPTV_KFK=Kriegsfischkutter NPTV=Small Vorpostenboot NRC=Ore Carrier NSCT=Coastal Freighter NWP=Nipiwan Park-type Tanker O01A=Naval Oiler 01 OTMS=Large Tanker OTMST2=Modern Tanker OTSF=Small Tanker P01A=Converted Transport 01 P01B=Converted Transport 01 P02A=Converted Transport 02 P02B=Converted Transport 02 P03A=Converted Transport 03 P03B=Converted Transport 03 PKDF=KDF Liner PPL=Large Troop Ship PPLHansa=Hapag Liner PPP=Liner Pasteur PRT=Cyclops-type Collier PTElco=Elco Torpedo Boat PTL=Large Passenger/Cargo PTR=Troop Ship PTSchnellboot=Schnellboot S01A=Light Merchant 01 S01B=Light Merchant 01 S02A=Light Merchant 02 S02B=Light Merchant 02 S03A=Light Merchant 03 S03B=Light Merchant 03 S04A=Light Merchant 04 S04B=Light Merchant 04 SCHO=Schooner SD=Small Depot Ship SJT=Intermediate Tanker Sloop=Sloop T01A=Tanker 01 T01B=Tanker 01 T02A=Tanker 02 T02B=Tanker 02 T03A=Tanker 03 T03B=Tanker 03 T04A=Tanker 04 T05B=Tanker 05 T06B=Tanker 06 T07B=Tanker 07 T08B=Tanker 08 T09A=Tanker 09 T11A=Tanker 11 T11B=Tanker 11 T12B=Tanker 12 T13A=Tanker 13 T13B=Tanker 13 T14B=Tanker CAM-Ship T15A=Tanker 15 T16A=Tanker 16 T16B=Tanker 16 T17A=Tanker 17 T18A=Tanker 18 TR=Troop Transport TUS=Large Liner VV=Victory Cargo These are the ones that will tentatively remain: ATug=Armed Tugboat BuV_Dock1=Floating Dock BuV_Dock2=Floating Dock COFlower=Flower class DDA&B=A&B classes DDBourrasque=Bourrasque class DDCClass=C&D classes DDClemson=Clemson class DDFletcher=Fletcher class DDHuntI=Hunt I class DDHuntII=Hunt II class DDHuntIII=Hunt III class DDJClass=J&K classes DDLClass=L class AA DDNClass=N class DDQClass=Q&R classes DDSClass=S&T classes DDSoldati=Soldati class DDSomers=Somers class DDTown=Town class DDTribal=Tribal class DDType34=Type 34 class DDType36A=Type 36A class DDType7y=Storozhevoy class DDV&W=V&W classes DEBuckley=Buckley class DEEvarts=Evarts class DEJCButler=JC Butler class F01B=Steam Trawler 01 F02B=Steam Trawler 02 F03B=Steam Trawler 03 F04B=Steam Trawler 04 FFBlackSwan=Black Swan class FFCaptainI=Captain class I FFCaptainII=Captain class II FFColony=Colony class FFRiverClass=River class FFTacoma=Tacoma class LCMAL=Naval Artillery Barge LCMTL=Naval Tranport Barge LGH=Lightship LTgBoat=Tugboat MS1935=Minesweeper NF_boat_4=Pelagic Trawler NF_boat_5=Small Fishing Boat PBTrawler=Armed Trawler PCTrawler=ASW Trawler RAFHSL=RAF Air Sea Rescue Schute_M2=Small Coal Tender Smallhunter=Sub chaser TB1924=Type 23-24 classes TB1937=Type 35-37 classes TugBoat=Tugboat FishingBoat=Fishing Boat FishingBoat2=Small Trawler FishingBoat3=Fishing Ketch FishingBoat3L=Fishing Ketch HarbourTugBoat=Large Tugboat HDSubCT13=Sub Chaser 13 class I predicated my choices based upon the following criteria: 1) Would they normally carry searchlights, 2) Are they sub-chasers/hunters. Some of the ones I'm tentatively allowing searchlights are ones like fishing boats and trawlers, which could reasonably (IMO) be expected to carry powerful lights as part of their normal course of business. The only 'fishing boat' that I didn't follow this rationale with was the Whale Factory Ship, which I couldn't see firing up their searchlights and effectively holler out "Here I am!" ![]() Please, take a look over this. Any and all suggestions will be appreciated! |
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#2 |
Stowaway
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In the K-ship.
I added a searchlight/spotlight type deal. It has a very narrow range and rarely comes on. (Easter Egg Alert!) ![]() |
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#3 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
![]() I'm having a devil of a time finding the folders for the following: F01B=Steam Trawler 01 F02B=Steam Trawler 02 F03B=Steam Trawler 03 F04B=Steam Trawler 04 LTgBoat=Tugboat PCTrawler=ASW Trawler TugBoat=Tugboat Help? |
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#4 |
Stowaway
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The search/spot is hard coded into the dat for the K-Ship.
![]() I wanted it to have a narrow beam/activation that standard search lites could not handle. The fact that no one has ever reported them seen? Tells me it works as designed! (It must fly over you at less then 250 feet or so?) But it is a clue to further modify other Search lite settings. Also in the K-Ship. The Guy up front with binos? He will turn and look at enemy Units. (Another Easter Egg Alert!) ![]() |
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#5 | ||
Chief of the Boat
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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LTgBoat=Tugboat - NLTF
PCTrawler=ASW Trawler - NTRW TugBoat=Tugboat - NATF And IIRC didnt BBs carry searchlights ![]() Will have to check on that |
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#7 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#8 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Well have come acroos a pic from 1893 on a BB
lol And one in WW1 This http://cgi.ebay.com/Battleship-Searc...-/120079796732 Is a 1940s US postcard http://www.militaryphotos.net/forums...p-Thread/page4 shows lights on more than a few so yeah leave the BBs HMS Hood Quote:
Cruisers too - well US ones deffo Quote:
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#9 |
Admiral
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i think the question is not wheather battleships historically had searchlights. in my opinion, the question is: if they had lights, did they use the lights when near a uboat / in alarm state?
if in sh3 a ship has searchlights in .eqp file; it will use the lights when in alarm state. but maybe in the WWII battleships have lights but only for night surface battles and not for hunting uboats??? if so, it would be historically more accurate to remove the lights in sh3 because it's not a surface battle simulator. Otherwise battleships would be lighted up like a christmas tree - an easy target for uboats. i think that is what Sailor Steve said in a different thread. |
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#10 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
![]() In this case (searchlights) it's not so much a matter of whether they were equipped with them as much as it is when they would have used them. Unless I get really negative feedback, I think, after consideration, I'm going to stay with the choices as I'd already listed. |
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#11 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah good point h.sie
Not thought of it that way Well tis your mod Herr pfennig so make it as you wish ![]() |
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#12 |
Admiral
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hi bbw,
it's only my thought, or, more exactly, it's that what i understood from sailor steves argumentation in a different thread to this topic. what about not completely remove the lights, but instead restrict the availability time to a very short time period (some days or weeks) , which is different for every ship type and even every single light of one ship. so there is randomness and maybe one ship of the convoy has a searchlight. surprise!!!..... only an idea. greetings, h.sie |
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yeah that can be done
A better way would be to use SH3commander random function to drop different Eqp files in Some with searchlights some without You can even take it further and do the same with weapons as not all mercs were armed same time If only I understood how to use that function ![]() |
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#14 |
Admiral
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Hi BBW,
I thought of SH3Cmdr, too. But I see two potential problems with that: 1) In RandomizedEvents.cfg I see that only numbers can be generated randomly. I fear, that a special date format like 19390101 is not supported. 2) Even if the above date format is supported, there remains a second problem: In the .eqp file the first value (StartDate) is an independent random number, no problem, but the second value (EndDate) is a dependent random number. it depends on the StartDate (it may not be smaller than that) and depends on the desired (also random?) duration of the availability. I fear, that SH3Cmdr does not support such dependencies for random variables, but I may be wrong in this point. JScones surely knows better. h.sie Edit: Currently read the SH3Cmdr Manual and found something about a random folder function. But I cannot see how it works. Edit #2: Found an old post which describes the random folder function: http://www.subsim.com/radioroom/show...t=95448&page=7 This could really work. Searchlights and weapons could be varied randomly, but that is a really big bunch of hard work. Last edited by h.sie; 05-13-10 at 03:03 PM. |
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#15 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I used to randomly remove the searchlights via SH3Commander (random folder feature). However, the main problem is that it can cause CTDs ![]() On a related topic: If someone knows I would like to know what files you can change during a patrol. Since SH3Commander basically activates and de-activates mods during a patrol, it would be good to know which files are a no-go. Best, LGN1 |
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