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#1 |
Gunner
![]() Join Date: Feb 2008
Posts: 98
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Hi, I'm wondering how do I tweak the hydrophones to work on the surface.Yeah,I know it's cheating and unrealistic and all that jazz.Just want some pointers on how to do it.
SH3 v1.4 GWX3.0 S3D ![]() |
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#2 |
Stowaway
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You have S3D.
Mess with the settings! All you can do is screw up. ![]() |
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#3 |
Fleet Admiral
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If you have a contact you don't actually need to tweak anything. Just get your sound guy to lock onto the contact and follow him then surface. He'll happily keep reporting until you either sink it or lose contact.
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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I have often wondered if the subs' hydrophones would work on the surface in real life. Do the surface ships have accurate hydrophones? Or just active sonar?
If so, why wouldn't the sub's also work on the surface. location of sensor?
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#5 |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
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You know... I'm pretty sure I remember reading somewhere that US Fleet Boats had both a "Top-Side" and a "Bottom-Side" hydrophone set and that under the right conditions, they could pick up hydrophone contacts while surfaced.
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GWX3.0 - SH3Commander - Thomsen's Sounds Pack - Manos Env Pro - Hitman's Optics - RB's UBoat Flags - Waterstream & Exhaust CombiMOD - Torpedo Damage Final - DiD AMD Phenom II x6, 16GB DDR3, 2x NVidia GTX460 1GB, WIN7 64bit
Last edited by YukonJack_AK; 04-25-10 at 04:51 AM. |
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