SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-10, 04:57 PM   #1
spike12
Gunner
 
Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
Default [TEC]Getting hydrophones to work on the surface.

Hi, I'm wondering how do I tweak the hydrophones to work on the surface.Yeah,I know it's cheating and unrealistic and all that jazz.Just want some pointers on how to do it.
SH3 v1.4
GWX3.0
S3D
spike12 is offline   Reply With Quote
Old 04-23-10, 06:02 PM   #2
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

You have S3D.
Mess with the settings!
All you can do is screw up.
  Reply With Quote
Old 04-23-10, 10:17 PM   #3
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

If you have a contact you don't actually need to tweak anything. Just get your sound guy to lock onto the contact and follow him then surface. He'll happily keep reporting until you either sink it or lose contact.
TarJak is offline   Reply With Quote
Old 04-24-10, 08:39 AM   #4
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

I have often wondered if the subs' hydrophones would work on the surface in real life. Do the surface ships have accurate hydrophones? Or just active sonar?
If so, why wouldn't the sub's also work on the surface.
location of sensor?
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 04-25-10, 03:23 AM   #5
YukonJack_AK
Soundman
 
Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
Default

You know... I'm pretty sure I remember reading somewhere that US Fleet Boats had both a "Top-Side" and a "Bottom-Side" hydrophone set and that under the right conditions, they could pick up hydrophone contacts while surfaced. But, if I'm not mistaken, the U-Boats only had a "Top-Side" hydrophone set which wouldn't give them the same opportunity... But I'm not an expert, so don't quote me on that...
__________________


GWX3.0 - SH3Commander - Thomsen's Sounds Pack - Manos Env Pro - Hitman's Optics - RB's UBoat Flags - Waterstream & Exhaust CombiMOD - Torpedo Damage Final - DiD
AMD Phenom II x6, 16GB DDR3, 2x NVidia GTX460 1GB, WIN7 64bit

Last edited by YukonJack_AK; 04-25-10 at 04:51 AM.
YukonJack_AK is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.