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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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Frikker Frakkin Hsei Patch !!!!!
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#2 |
GLOBAL MODDING TERRORIST
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Did you right click on the SH3.exe and tell it to run in XP compatibility mode as Admin?
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#3 |
Sea Lord
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The V16B1 Patch Kit works fine for lots of people. It does not have an inherent problem. However, it is not easy to install, and hardly anyone gets it right on the first try. The procedure is actually not that hard, but it is certainly different from the modding procedures we are all used to. And, like all computer code, it must be done perfectly.
Re-read the instructions. (I'm sure you read them already, probably several times, but you may have missed some small critical point.) Start over, work slowly and methodically, and test the result afterward as h.sie describes. The patch kit adds so much functionality that it is really worth the effort. Without knowing exactly what you did, it would be impossible to point out what you need to do differently. But please don't give up. There is nothing wrong with the package. And check with Blitzkrieg. He is working on an automated installer for V16B1 Patch Kit. I believe he has it to the beta stage. You might want to volunteer for lab rat duty. ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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I will try both again. the read me for the append this to your en_menu and all that need to be clearer as I felt I have done something wrong in there as you cant go wrong patching the Exe file itself. so what files would effect the Career but not the Academy or Single Missions ?
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#5 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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ok, so fiddling around with things I have figured out this.... I had to go into Exe properties and Ran as Admin and it worked(thanks for that idea Jeff-Groves
![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SilentHunterIII\MODS] GWX - Alternate Loadscreen - Full Circle GWX - Enhanced Damage Effects GWX - Fix French GWX - Integrated Orders GWX - No Medals on Crew M.E.P v5 M.E.P v5- VisualSensors for GWX3 Merchant_Fleet_Mod_3.2 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Thomsens Ships Physics V3.1 TKSS18 German U-Boats Compilation Uboat Comp-FixAllSubGWX New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Undersea_Mod_Reworked Type II salvo selector Fixed Bearing Overlay - TypeIIA O2-Gauges v2 Supplement to V16B1 (JSGME) now I added the Ahnenerbe WideGui 1920 x 1080 mod and it crashed so I took that back off. it would be balisticly awesome if that could work with it but ill take what I can right now. anybody sees a better way to sort my mod list please let me know. |
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#6 | |
Sea Lord
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As a side note, Thomsen's Ship Physics v3.1 is about 2 years older than MFM v3.2 and does not cover most of the MFM merchant types. I use Thomsen's Parameter App (by Stiebler, avaiable at Plissken's), which will do the Thomsen magic for any ship in your Sea folder. It does require some hand work, though. |
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#7 | |
Argentinian Skipper
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First: the Supplement for H.sie patch MUST BE EVER the final mod, overwriting Ahnenerbe GUI. Second: TDW Water distubance is problematic and causes randomly CTDs. I have a lot of mods with GWX, with Ahnenerbe GUI, without Water Disturbance, and all works fine. Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#8 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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ok will do. is there any other need to have mods for this setup that i could squeeze in there, im all about that realism
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#9 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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well, after 4 hours of grooling aggravation and annoying misunderstandings this is what ive gotten so far again to run correctly and tested back to back and withing all Career, single missions, museum, etc. It will not let me use MFM but im satisfied so far with the mods I managed to put together and work. here is my mod list now.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SilentHunterIII\MODS] GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX - English Nav Map and Grid Refs Type II salvo selector TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Fixed Bearing Overlay - TypeIIA M.E.P v5 M.E.P v5- VisualSensors for GWX3 Ahnenerbe WideGui 1920 x 1080 Final TKSS18 German U-Boats Compilation Uboat Comp-FixAllSubGWX U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ahnenerbe Shortcuts German U-Boats Compilation Mod Supplement to V16B1 (JSGME) |
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#10 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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well I ended up figuring all this out. it was actually a combination of things going on. I don't know exactly what files were clashing but it was between the 1920x1080 and the uboat compilation mod and the other was the en_menu was clashing with the Hseis Patch supplement. so I did some comparing and some swapping and WALA !!!! so my mod list as is now....
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SilentHunterIII\MODS] GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX - English Nav Map and Grid Refs Type II salvo selector TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Fixed Bearing Overlay - TypeIIA M.E.P v5 M.E.P v5- VisualSensors for GWX3 Ahnenerbe WideGui 1920 x 1080 Final TKSS18 German U-Boats Compilation Uboat Comp-FixAllSubGWX U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ahnenerbe Shortcuts German U-Boats Compilation Mod Merchant_Fleet_Mod_3.2 Supplement to V16B1 (JSGME) ....I also had mods enabled that were already incorporated in other mods so I eliminated them. so im good now. as always if someone can add to this mod list for better authentic game please, PLEASE tell me or pm me or something. |
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#11 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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BTW !
![]() thank you all for your support and help. that's why I love this site! thanks, drakkhen20 ![]() |
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#12 | |
Sea Lord
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Good luck and good hunting! |
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#13 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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aahhh, i did not know it was an add on. will do right away thank you again.
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#14 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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one little question. when I patch to stieblers patch do I still enable the Supplement to Hseis in JSGM ? or what ?
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#15 | |
Sea Lord
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It's all spelled out clearly in the instructionss. And it's way easier than I just made it sound. ![]() Good luck and good hunting! |
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