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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 10
Uploads: 0
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Is it possible to use the goblin editor to increase the hitpoints of subsystems? I find it very annoying that everytime i get shot at my merchants they always take out my engines
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Welcome aboard Seraphim4!
![]() Goblin editor scares me, mostly due to it's name, and the fact that I have no idea what to do with it, but I'm sure what you're asking is possible. |
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#3 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 10
Uploads: 0
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Cheers mate! This game is super addictive and yet soo god darn annoying at the same time. I've been left adrift many times from impossible hits against my engines. Cant wait for some1 to come up with a mod for more realistic damages
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#4 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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I was poking around a little and with goblin editor it should be possible to make them uncollisionable, the only problem is, everything is labeled in coordinates and not names of systems....
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#5 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 10
Uploads: 0
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Maybe increasing the armor values around the zones of the subsystem will do the trick?
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#6 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Well, could try not getting shot at I geuss.
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__________________
"Chance favors the prepared mind" |
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