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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi,
Could someone remind me where you can adjust the ennemy planes visual distances ? I want to decrease them. Hoping it’s not in the SIM file… cause I don’t want to modify the ship’s visuals… ![]()
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#2 | |
Ocean Warrior
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![]() Quote:
If you mean when a plane can see you, that would be the ai_sensors.dat I believe.
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#3 | |
Navy Seal
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![]() Quote:
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#4 |
Ocean Warrior
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![]() What install ? I've always found it to easy to avoid their attacks; the rwrs and crew give notice long before the plane is a threat and allow plenty of time to dive. In fact, I edited the rwrs so that planes weren't so boring, at least in terms of providing a surprise attack; they're still not much of a threat since they can't hit the broadside of a barn with their bombs or depth charges. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Navy Seal
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What are you calling rwrs ?
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#6 |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Admiral
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Radar warning receiver set, I'd imagine...
![]() ![]() M. M.
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#8 |
Admiral
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Yep, just as I thought...
![]() ![]() M. M.
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#9 |
Grey Wolf
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You could create a new visual sensor only dedicated to aircraft (in data/Library/AI_sensors). Then, of course, change the LinkName (with your new aircraft visual sensor) for the NodeName=O01 of all aircraft.sns files.
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#10 |
Ocean Warrior
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Good idea Mister_M. NYGM has such a node Fifi if desired for reference.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#11 |
Navy Seal
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Thank you guys
![]() You gave me the solution.
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#12 |
Navy Seal
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Last question if I may… what is AI_sensors_WP for?
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#13 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
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Hi Fifi, we haven't heard from each other in a long time
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#14 |
Navy Seal
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Not sure what you are meaning …
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#15 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
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night vision fix from h.sie patch
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