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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
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- s3d doesnt work any more
- goblin is not able to save a dat - hex edit is far to time expensive - 3ds max doesnt open or import the file ... suggestions?
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Last edited by urfisch; 03-10-10 at 08:33 AM. |
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#2 |
Grey Wolf
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Well ive figured a roundabout way to export model and texture data from the .gr2 files but thats pretty much all i can do, i guess we wait for an update to s3d.
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
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The .dat files were created with Kashmir, which was the forerunner to goblin editor. You can't edit .zon, .sim files etcetera with S3D, but you should be able to edit .dat files only (there are only 55 of them, compared to 1700+ in SH4) as long as they shouldn't have any SH5 controllers in them. The goblin editor can't handle saving a file with more than one root node (node without a parent) - if you try, all but one will become lost controllers, as they have no parent. Have you tried just editting the particles.dat file with S3D?
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#4 | |
Sea Lord
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#5 |
Ocean Warrior
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So there's a load of files included in the game that do nothing? Sounds familiar! That baza_fx.dat file wasn't created with Kashmir, so won't work, but all the others that are will. I wonder now if any of the older style dat files are used by the game - that will be a fun red herring for some. The Baza file has multiple nodes without parents, so that's why it's not working with the goblin editor. I'll do some digging.
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#6 |
Sea Lord
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yeah, would be great if we find a solution. marean from the devs told me, the effects where made in 3ds max and directly exported...so, this dat differs from the older dats.
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#7 |
Swabbie
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#8 |
Sea Lord
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nope, this doesnt work. tried already...
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#9 | |
Swabbie
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Did you try it with the plugin
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Don't know if this works and I cannot try it yet since I just ordered SH V at AMAZON.Co.UK today and I will not have it before Monday or Tuesday next week. |
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#10 | |
Sea Lord
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